$DL · versioned patches

Arcade MvC didn't ship with this.

Marvel vs. Capcom: Clash of Super Heroes

Chain supers. Give every button its own color. Take the patches into your next round—and follow the experiments still earning a release.

Every available patch lists its version and the day it was released. A withheld build shows its validation status without a download button. Older builds stay up so a leftover Discord link still names what it is. Catalog updated Sep 11, 2026.

Clean encrypted Euro mvsc 980123. 21 members. No installer contains or downloads a ROM. Never stack installers.

Current patches

Dual Rogue

Temporarily withheld

Experimental V18b: 17/97 accepted, 79 blockers; not full parity.

Write-up · Download status · Download status

Direct Hyper Cancel

v8 · Sep 11, 2026

Direct Hyper Cancel for arcade Marvel vs. Capcom. v8 ships REMIX and ARCADE in one installer: Special-to-Super and Super-to-Super cancels, the partner handoff with its background, five Hyper levels, six colors per fighter and the expanded hit display. v7 parity and roster stay in the archive.

  1. v7 · Sep 3, 2026 · ROM-free patch-only installer: no ROM is included or downloaded. The parity edition, superseded by v8 on 2026-09-11 and kept here with its roster sibling for anyone who wants the exact bytes that shipped on 2026-09-03. Special-to-Super now works from every fighter's qualifying specials - the sealed core recognised 17 sources, this ships 83, built from the PlayStation port's own recognizers - so Wolverine's Berserker Barrage into Berserker Barrage X and its siblings chain. A destination posture gate reads the acting fighter's posture at the cancel, so an air-only Super can no longer be entered from the ground, or a ground-only Super from the air, through a route its own command would refuse. This edition also refuses the six destinations the PlayStation port never marks cancel-legal (Zangief's three grab Hypers, and one CPS-2 custom each for Ryu, Morrigan and Shadow Lady); Zangief's Iron Body, which the port does mark, is kept. If you want those six and the all-roster three-Hyper chains, take the roster edition below - it is the same build with the extensions left in, named for what it is. Everything from v6 rides along. No whole-game/strict PSX parity or official Fightcade compatibility claim.MVSC-DHC-v7.cmd
  2. v6 · Sep 2, 2026 · ROM-free patch-only installer: no ROM is included or downloaded. The v6 release: combined v5 plus the PlayStation port's cancelled-Super object cleanup. Superseded by v7, which opens Special-to-Super on every qualifying fighter, adds the destination posture gate, and splits parity from the roster extensions. Retained for anyone who wants the exact bytes that shipped on 2026-09-02.MVSC-DHC-v6.cmd
  3. v5 · Aug 31, 2026 · Previous combined release (sealed 2026-08-31). Same feature set as v6 minus the PSX-style object cleanup: a cancelled Super's beams, drills and allies stay on screen until they time out. Use v6.MVSC-DHC-v5.cmd
  4. v4 · Aug 30, 2026 · Previous Hyper-to-Hyper-only release. Use combined v5 for Special-to-Super, six colors, 999 HIT, Gold Mega Optic, and Duo isolation.MVSC-DHC-v4.cmd
  5. v1 · Aug 13, 2026 · Previous Ryu-only release. Use combined v5 for the full scoped feature set.MVSC-DHC-v1.cmd

Write-up · All files and hashes · 613 KB

Mega Man + Gold War Machine

v3 · Aug 11, 2026

Current Mega Man Magnetic Shockwave and Gold War Machine Mega Optic Blast. One-pass from a clean parent. Do not stack older standalone installers on this.

  1. v2 · Aug 10, 2026 · Superseded by v3. Kept so an old link still names its version.MVSC-MEGAMAN-GWM-COMBINED-v2.cmd
  2. v1 · Aug 10, 2026 · First combined freeze. Use v3.MVSC-MEGAMAN-GWM-COMBINED-v1.cmd

Write-up · All files and hashes · 36 KB

Older standalone lines

These files still download. They are not the current Mega Man or Gold War Machine patch. Use Combined v3 unless you need a named historical build.