Chain supers. Give every button its own color. Take the patches into your next round—and follow the experiments still earning a release.
Every available patch lists its version and the day it was released. A withheld build shows its validation status without a download button. Older builds stay up so a leftover Discord link still names what it is. Catalog updated Oct 15, 2026.
Each release names its required clean game set. No installer contains or downloads a ROM. Never stack installers.
DHC v11: eighteen colors, six native report pages and focused route repairs. Classic/REMIX and three bars remain; native checks and explicit community-test limits accompany the ROM-free patch.
v10 · Oct 8, 2026 · Adds a three-page partial match report in the game’s native font and black/gold/cyan panels. Verified points and tracked damage retain only supported facts; N/A means unavailable. Remaining scoring coverage and slowdown during/after X-Factor are deferred. This is a community release, not full gameplay or performance certification.MVSC-DHC-v10.cmd
v9.3.4 · Oct 6, 2026 · Repairs combo-breaker recovery with zero-damage recoil, a grounded 96-pixel pushback stream and 24 eligible recovery ticks. Fresh flight permissions restore sampled repeated same-facing attacks and guard eligibility; ordinary Gold War Machine normals receive a narrow armor exception. Eleven bounded local MAME diagnostics and installer checks passed. Windows/Fightcade, cross-ups and wider roster coverage remain open.MVSC-DHC-v9.3.4.cmd
v9.3.3 · Oct 5, 2026 · Combo breaker adds a native animated super opening, flash, COMBO BREAKER announcement and stock Tech Hit cue. One Classic/REMIX package, three bars. Native diagnostics passed; Windows/Fightcade player confirmation remains open.MVSC-DHC-v9.3.3.cmd
v9.3.2 · Oct 5, 2026 · One package: pick REMIX on STYLE, then DHC Classic or DHC REMIX on RULES. Both use three bars. Native diagnostics and installer checks passed; Windows/Fightcade confirmation remains open.MVSC-DHC-v9.3.2.cmd
v9.3.1 · Oct 5, 2026 · v9.3.1 reduces repeated work during X-Factor. Existing glows, activation effects, rules and nine colors remain. Both-side native checks and installer controls passed; Windows/Fightcade player confirmation remains open.MVSC-DHC-v9.3.1.cmd
v9.3 · Oct 5, 2026 · v9.3 is available for community testing: native activation portraits and finite animated super backdrops, a light red backdrop tint and subtle red/fire-gold highlight cycles. The sampled second-life and X-Factor sequence was observed on both sides with ARCADE controls. Full-roster routes, native Windows, audible sound and rollback remain open.MVSC-DHC-v9.3.cmd
v9.2.2 · Oct 4, 2026 · v9.2.2 is available for community testing. It corrects extra-color portraits for Orange Hulk, Red Venom and Gold War Machine and reduces extra processing while X-Factor is inactive. Nine colors, existing mechanics and artwork remain. Fresh machine/data checks pass; native portraits, matched super timing, Windows, audible Roll/Spider-Man sound, rollback and broader reports remain open.MVSC-DHC-v9.2.2.cmd
v9.2.1 · Oct 4, 2026 · v9.2.1 is available for community testing. It corrects seven added Orange Hulk SELECT face colors and guards invalid stored selector owners; the Fightcade training report is not established fixed. The v9.2 mechanics and nine colors remain. Corrected native rendering, Windows, audible Roll/Spider-Man sound, rollback and broader gameplay reports remain open.MVSC-DHC-v9.2.1.cmd
v9.2 · Oct 3, 2026 · DHC v9.2 is the current community release: REMIX adds six-button X-Factor, automatic five-bar resurrection, a shaded red pulse, native HUD gradients, a three-frame paired-color window and the bounded Orange Hulk/Akuma repairs. Nine colors and distinct secret palettes remain. Native Windows, audible Roll/Spider-Man sound, Fightcade rollback and broader gameplay checks remain open.MVSC-DHC-v9.2.cmd
v9.1-secret-palettes-r2 · Oct 2, 2026 · DHC v9.1 is the current community release: nine REMIX colors, distinct secret-character extras and the retained narrow Gamma Charge, Storm, Hulk and Roll repairs. Released for players to test and report issues. Native Windows, audible Roll/Spider-Man sound, Fightcade rollback, fresh all-secret rendering and broader gameplay checks remain open; the release notes state their scope.MVSC-DHC-v9.1-secret-palettes-r2.cmd
v9-r2 · Oct 1, 2026 · Repaired replacement for withdrawn v9, with partial validation. Windows patch-only installer for a clean Euro 980123 mvsc.zip (21-member MAME or 20-member FBNeo/Fightcade input); writes a separate mvsc_dhc_v9-r2.zip. Complete release acceptance remains pending. No ROM is included or downloaded. The receipt states observed repairs, exact checks and remaining reports.MVSC-DHC-v9-r2.cmd
v9.1-diagnostic · Oct 2, 2026 · Optional diagnostic candidate for bounded testing, with three paired-button colors and narrow route/state repairs. Installer checks passed with Python and the actual embedded PowerShell 7.6.5 on macOS. Native Windows CMD/PowerShell 5.1, audible Roll/Spider-Man sound, Fightcade rollback and broader gameplay acceptance remain open. This is not an accepted complete release.MVSC-DHC-v9.1-diagnostic-tester.zip
v9 · Sep 23, 2026 · Historical rollback record: the September 23 v9 was withdrawn after reports of sound problems, corruption and unreliable Roll moves. During the September 30 repair work, v8 was the public download. The old installer is preserved locally for comparison and is not offered here; its historical receipt does not certify the v9 r2 replacement.Temporarily withheld
v8 · Sep 11, 2026 · ROM-free patch-only installer: no ROM is included or downloaded. One installer, two styles: REMIX (default) adds Special-to-Super, Super-to-Super, the partner handoff, five Hyper levels, six colors and the expanded hit display; ARCADE is the stock game. Verifies your clean Euro ROM and writes a separate mvsc_dhc_v8.zip. The release receipt states exactly which checks ran on this build and at what tier.MVSC-DHC-v8.cmd
v7 · Sep 3, 2026 · ROM-free patch-only installer: no ROM is included or downloaded. The parity edition, superseded by v8 on 2026-09-11 and kept here with its roster sibling for anyone who wants the exact bytes that shipped on 2026-09-03. Special-to-Super now works from every fighter's qualifying specials - the sealed core recognised 17 sources, this ships 83, built from the PlayStation port's own recognizers - so Wolverine's Berserker Barrage into Berserker Barrage X and its siblings chain. A destination posture gate reads the acting fighter's posture at the cancel, so an air-only Super can no longer be entered from the ground, or a ground-only Super from the air, through a route its own command would refuse. This edition also refuses the six destinations the PlayStation port never marks cancel-legal (Zangief's three grab Hypers, and one CPS-2 custom each for Ryu, Morrigan and Shadow Lady); Zangief's Iron Body, which the port does mark, is kept. If you want those six and the all-roster three-Hyper chains, take the roster edition below - it is the same build with the extensions left in, named for what it is. Everything from v6 rides along. No whole-game/strict PSX parity or official Fightcade compatibility claim.MVSC-DHC-v7.cmd
v6 · Sep 2, 2026 · ROM-free patch-only installer: no ROM is included or downloaded. The v6 release: combined v5 plus the PlayStation port's cancelled-Super object cleanup. Superseded by v7, which opens Special-to-Super on every qualifying fighter, adds the destination posture gate, and splits parity from the roster extensions. Retained for anyone who wants the exact bytes that shipped on 2026-09-02.MVSC-DHC-v6.cmd
v5 · Aug 31, 2026 · Previous combined release (sealed 2026-08-31). Same feature set as v6 minus the PSX-style object cleanup: a cancelled Super's beams, drills and allies stay on screen until they time out. Use v6.MVSC-DHC-v5.cmd
v4 · Aug 30, 2026 · Previous Hyper-to-Hyper-only release. Use combined v5 for Special-to-Super, six colors, 999 HIT, Gold Mega Optic, and Duo isolation.MVSC-DHC-v4.cmd
v1 · Aug 13, 2026 · Previous Ryu-only release. Use combined v5 for the full scoped feature set.MVSC-DHC-v1.cmd
Current Mega Man Magnetic Shockwave and Gold War Machine Mega Optic Blast. One-pass from a clean parent. Do not stack older standalone installers on this.
Four independent fighter ports on MVC1, six ordinary attacks each and persistent player markers. Matched RetroArch packages carry their own controller layout and tested scope.
v2.2-preview · Oct 6, 2026 · v2.2 repairs the core-name mismatch reproduced in same-host RetroArch netplay. v2.1’s core named itself with 35 characters, and RetroArch sends a core’s name to the other players in 32 bytes, so every player who joined was refused as “a different core”. The v2.2 core is FBNeo (MVC1 Cross Fever 4P) and comes with its .info file. PLAY.cmd (Windows) or play.py (macOS/Linux) installs both into RetroArch, finds RetroArch by itself, asks your name once and turns on the relay server and the public room list. The game is v2.1’s: the installer and patch are unchanged, so an mvsc4p.zip built with v2.1 is the same game.mvc1-cross-fever-v2.2-windows-x64.zip
v2.1-preview · Oct 4, 2026 · v2.1 repairs clean and merged-parent installation and adds a matched four-port core for Windows x64, Apple silicon on macOS 26+ and Linux x64. The v2 game-member bytes, persistent player markers and artwork are unchanged. The main Windows download and the macOS/Linux packages provide the complete setup; it creates output/mvsc4p.zip and needs the full parent including your genuine mvsc.key. The standalone patch CMD also accepts the older 20-member keyless format, which cannot run in the matched core without the genuine key. The standalone CMD writes mvc1-cross-fever-4p-v2.1-preview.zip; only the complete setup names its output mvsc4p.zip.mvc1-cross-fever-v2.1-windows-x64.zip
v2 · Sep 24, 2026 · Windows one-file installer: drag your stock Euro mvsc.zip (980123) onto it. Needs the native CPS-2 four-controller input profile, because P3 and P4 use their Start and Coin lines as MK and HK; stock Fightcade2 inputs cannot drive them. v2 adds 1P to 4P markers; apply it to the stock ROM, not on top of v1.mvc1-cross-fever-4p-v2-preview.cmd
v1 · Sep 22, 2026 · Windows one-file installer: drag your stock Euro mvsc.zip onto it. Needs the native CPS-2 four-controller input profile, because P3 and P4 use their Start and Coin lines as MK and HK; stock Fightcade2 inputs cannot drive them.mvc1-cross-fever-4p-preview.cmd
A normal two-player MSHvsSF with MVC1-style Duo: QCB+HP+HK plays MVC1's start, the point's pose, the team-Hyper cut-in and then the partner flying in, and you control both until the timer runs out, over MVC1's meteor sky with MVC1's ∞ on your level meter.
v3 · Sep 23, 2026 · Windows one-file installer: drag your verified stock MSHvsSF USA 970827 (mshvsfu.zip) onto it. Stock two-player controls. v3 keeps v2's meteor sky and puts MVC1's ∞ in place of your level digit while your timed mode runs. Apply it to the stock ROM, not on top of v1 or v2.mshvsf-cross-two-human-v3-preview.cmd
v2 · Sep 23, 2026 · Windows one-file installer: drag your verified stock MSHvsSF USA 970827 (mshvsfu.zip) onto it. Stock two-player controls. v2 puts MVC1's meteor sky behind the timed mode; ordinary Hypers keep MSHvsSF's own Hyper background. Apply it to the stock ROM, not on top of v1.mshvsf-cross-two-human-v2-preview.cmd
v1 · Sep 22, 2026 · Windows one-file installer: drag your verified stock MSHvsSF USA 970827 (mshvsfu.zip) onto it. Stock two-player controls. The timed mode shows MSHvsSF's own Hyper background; v2 replaces it with MVC1's meteor sky.mshvsf-cross-two-human-preview.cmd
Four humans in MSHvsSF: P1/P3 versus P2/P4, a timed two-on-two started the MVC1 way, with its countdown in MVC1's TIME-bar art, under MVC1's meteor sky, with MVC1's ∞ on each team's level meter and 1P to 4P markers.
v3 · Sep 23, 2026 · Windows one-file installer: drag your verified stock MSHvsSF USA 970827 (mshvsfu.zip) onto it. Needs the native CPS-2 four-controller input profile. v3 keeps v2's meteor sky and puts MVC1's ∞ in place of each team's level digit while that team's timed mode runs. Apply it to the stock ROM, not on top of v1 or v2.mshvsf-cross-four-human-v3-preview.cmd
v2 · Sep 23, 2026 · Windows one-file installer: drag your verified stock MSHvsSF USA 970827 (mshvsfu.zip) onto it. Needs the native CPS-2 four-controller input profile. v2 puts MVC1's meteor sky behind the timed mode; ordinary Hypers keep MSHvsSF's own Hyper background. Apply it to the stock ROM, not on top of v1.mshvsf-cross-four-human-v2-preview.cmd
v1 · Sep 22, 2026 · Windows one-file installer: drag your verified stock MSHvsSF USA 970827 (mshvsfu.zip) onto it. Needs the native CPS-2 four-controller input profile. The timed mode shows MSHvsSF's own Hyper background; v2 replaces it with MVC1's meteor sky.mshvsf-cross-four-human-preview.cmd
A normal two-player X-Men vs. Street Fighter with MVC1-style Duo: QCB+HP+HK plays MVC1's start, the point's pose and then the partner flying in, and you control both fighters until the team's TIME gauge runs out, under MVC1's meteor sky with MVC1's ∞ on your level meter.
Four humans in X-Men vs. Street Fighter: P1/P3 versus P2/P4, each fighter on its own controller. QCB+HP+HK starts MVC1-style timed Cross Fever with the teammate flying in, under MVC1's meteor sky, with MVC1's TIME gauge, ∞ meter and 1P to 4P markers.
XCOTA TAG V5.6: Gambit crouching chains and low-attack guard repairs in the stock-compatible two-player game.
v5.5 · Oct 15, 2026 · Extract the whole V5.5 builder into a fresh folder, then drag clean XCOTA Euro 950331 and MVC1 Euro 980123 ZIPs together onto BUILD XCOTA V5.5.cmd. Load output/xmcota.zip with the stock XCOTA driver.xcota-tag-v5.5-two-player.zip
v5.4 · Oct 7, 2026 · Extract the whole V5.4 builder into a fresh folder, then drag clean XCOTA Euro 950331 and MVC1 Euro 980123 ZIPs together onto BUILD XCOTA V5.4.cmd. Load output/xmcota.zip with the stock XCOTA driver.xcota-tag-v5.4-two-player.zip
v5.3 · Oct 5, 2026 · Extract the whole V5.3 builder into a fresh folder, then drag clean XCOTA Euro 950331 and MVC1 Euro 980123 ZIPs together onto BUILD XCOTA V5.3.cmd. Load output/xmcota.zip with the stock XCOTA driver.xcota-tag-v5.3-two-player.zip
v5.2 · Oct 4, 2026 · Extract the package, then drag clean XCOTA Euro 950331 and MVC1 Euro 980123 ZIPs together onto BUILD XCOTA V5.2.cmd. It creates output/xmcota.zip for the existing stock-compatible XCOTA driver.xcota-tag-v5.2-two-player.zip
v5.1 · Oct 4, 2026 · Extract the package, then drag both clean XCOTA Euro 950331 (xmcota.zip) and MVC1 Euro 980123 (mvsc.zip) onto BUILD XCOTA V5.1.cmd. Either order works. The corrected builder produces the same V5 two-player game without changing your originals.xcota-tag-v5.1-two-player.zip
v5 · Oct 4, 2026 · Extract the package, then drag clean XCOTA Euro 950331 and MVC1 Euro 980123 ZIPs together onto BUILD XCOTA V5.cmd. Either order works. It creates output/xmcota.zip without changing your originals. Uses the existing stock-compatible emulator core.xcota-tag-v5-two-player.zip
v4.1 · Sep 25, 2026 · Windows one-file installer: drag your clean xmcota.zip (Fightcade's works as it is), xmcotau.zip, xmcotaj.zip or xmcotar1d.zip onto it, or put the ZIP beside it and double-click. It writes <set>_tag_v4.1.zip beside your ZIP and never changes the original. A split clone ZIP needs your clean xmcota.zip in the same folder, and a merged xmcota.zip gives a patched xmcota. On macOS or Linux, use the Python patcher in the patch package. Apply it to the clean ROM, not on top of v4.xcota-tag-v4.1-preview.cmd
v4 · Sep 25, 2026 · Windows one-file installer: drag your clean xmcota.zip (Fightcade's works as it is), xmcotau.zip, xmcotaj.zip or xmcotar1d.zip onto it, or put the ZIP beside it and double-click. It writes <set>_tag_v4.zip beside your ZIP and never changes the original. A split clone ZIP needs your clean xmcota.zip in the same folder, and a merged xmcota.zip gives a patched xmcota. On macOS or Linux, use the Python patcher in the patch package. Apply it to the clean ROM, not on top of v3 or v1.xcota-tag-v4-preview.cmd
v3 · Sep 24, 2026 · Windows one-file installer: drag your clean xmcota.zip (Fightcade's works as it is), xmcotau.zip, xmcotaj.zip or xmcotar1d.zip onto it, or put the ZIP beside it and double-click. It writes <set>_tag_v3.zip beside your ZIP and never changes the original. A split clone ZIP needs your clean xmcota.zip in the same folder, and a merged xmcota.zip gives a patched xmcota. On macOS or Linux, use the Python patcher in the patch package. Apply it to the clean ROM, not on top of v1.xcota-tag-v3-preview.cmd
v1 · Sep 23, 2026 · Windows one-file installer: drag your clean xmcota.zip, xmcotau.zip, xmcotaj.zip or xmcotar1d.zip onto it. It writes <set>_tag_v1.zip beside your ZIP and never changes the original. On macOS or Linux, use the Python patcher in the patch package.xcota-tag-v1-preview.cmd
XCOTA TAG V5.6 Special: Gambit crouching chains and lows, Rogue blocking, Marrow meter-aura reset and genuine KO voice repairs, with the matching four-player core.
v5.5 · Oct 15, 2026 · Extract the whole V5.5 bundle into a fresh folder. Drag all four clean game ZIPs together onto BUILD V5.5 SPECIAL.cmd: XCOTA Euro 950331, MVC1 Euro 980123, supported XMvsSF and MVC2 Naomi Export/Korea Rev A. Run PLAY V5.5 SPECIAL.cmd with its included matching core.xcota-tag-v5.5-special-builder.zip
v5.4 · Oct 7, 2026 · Extract the whole V5.4 bundle into a fresh folder. Drag all four clean game ZIPs together onto BUILD V5.4 SPECIAL.cmd: XCOTA Euro 950331, MVC1 Euro 980123, supported XMvsSF and MVC2 Naomi Export/Korea Rev A. Run PLAY V5.4 SPECIAL.cmd with its included matching core.xcota-tag-v5.4-special-builder.zip
v5.3 · Oct 5, 2026 · Extract the whole V5.3 bundle into a fresh folder. Drag all four clean game ZIPs together onto BUILD V5.3 SPECIAL.cmd: XCOTA Euro 950331, MVC1 Euro 980123, supported XMvsSF and MVC2 Naomi Export/Korea Rev A. Run PLAY V5.3 SPECIAL.cmd with its included matching core.xcota-tag-v5.3-special-builder.zip
v5.2 · Oct 4, 2026 · October 5 corrected Special installer: extract the whole download into a fresh folder. Drag four clean game ZIPs together onto BUILD V5.2 SPECIAL.cmd: XCOTA Euro 950331, MVC1 Euro 980123, XMvsSF Euro 961004 / USA 961023 / Japan 961023, and MVC2 Naomi Export/Korea Rev A. Use the included matching RetroArch core.xcota-tag-v5.2-special-builder.zip
v5.1 · Oct 4, 2026 · Use the full V5.1 RetroArch bundle. Drag clean XCOTA Euro 950331, MVC1 Euro 980123, XMvsSF Euro 961004 and MVC2 Naomi together onto BUILD V5.1 SPECIAL.cmd. USA/Japan 961023 XMvsSF also work; split clones read shared files from a clean xmvsf.zip beside them. Output: xmcotas4p.zip.xcota-tag-v5.1-special-builder.zip
v5 · Oct 4, 2026 · Use the full RetroArch bundle for the matching core and launcher. Drag all four clean game ZIPs together onto BUILD V5 SPECIAL.cmd: XCOTA Euro 950331, MVC1 Euro 980123, XMvsSF Japan 961023 (xmvsfjr1), and MVC2 Naomi. Order does not matter. The generated game is output/xmcotas4p.zip.xcota-tag-v5-special-builder.zip
v4.1 · Sep 25, 2026 · The XCOTA TAG RetroArch download holds everything for four players except RetroArch and your ROM: the XCOTA TAG core, the four-player installer and the PLAY XCOTA TAG 4P launcher. Put your clean xmcota.zip next to the launcher and double-click it: it makes xmcota4p.zip, copies the core into RetroArch and starts the game with it. The installer on its own writes xmcota4p.zip, the name the core loads: keep it. RetroArch's own FinalBurn Neo and FB Alpha cores, MAME and Fightcade read two players only for this game. There are no Start or Coin buttons: HP+HK joins.xcota-tag-v4.1-4p-preview.cmd
v4 · Sep 25, 2026 · Windows one-file installer: drag your clean xmcota.zip onto it. It writes xmcota4p.zip, the game the XCOTA TAG RetroArch core loads (the core is the second download here, with its README). Stock MAME, FBNeo and Fightcade read two players only for this game. There are no Start or Coin buttons: HP+HK joins.xcota-tag-v4-4p-preview.cmd
v3 · Sep 24, 2026 · Windows one-file installer: drag your clean xmcota.zip onto it. It needs the native CPS-2 four-controller input profile, the one the Cross Fever four-player builds use; Fightcade's xmcota is two-player only. There are no Start or Coin buttons on that wiring: HP+HK joins.xcota-tag-v3-4p-preview.cmd
Two-on-two tag teams for arcade Super Street Fighter II Turbo: two picks per side (the same fighter twice if you like), HP+HK tags where the partner flies in at the opponent kicking, tag cancels out of a hit or a block, Variable Cross and team supers with both fighters on screen, Marvel vs. Capcom-style life bars with both portraits, red health that heals on the bench, KO hand-offs and a partner for every CPU opponent. For both sets Fightcade 2 plays on FBNeo, ssf2t and Grand Master Challenge (ssf2xjr1), and MAME's. v2.1 remains the current preview; the project page also offers the separate v3 two-player development patch, expanded-view guide and platform limits.
v2 · Sep 25, 2026 · Windows one-file installer: drag your clean ssf2t.zip (Fightcade 2's works as it is) onto it, or put the ZIP beside it and double-click. It writes ssf2t_tag_v2.zip beside your ZIP and never changes the original. On macOS or Linux, use the Python patcher in the patch package. Your ZIP must keep ssf2t.key inside it, as Fightcade's does. Patch the clean ZIP, not an earlier output. Four players: the SSF2T TAG four-player download.ssf2t-tag-v2-preview.cmd
v1.1 · Sep 25, 2026 · Windows one-file installer: drag your clean ssf2t.zip (Fightcade 2's works as it is) onto it, or put the ZIP beside it and double-click. It writes ssf2t_crossover_v1.1.zip beside your ZIP and never changes the original. On macOS or Linux, use the Python patcher in the patch package. Your ZIP must keep ssf2t.key inside it, as Fightcade's does. Patch the clean ZIP, not a v1 output.ssf2t-crossover-v1.1-preview.cmd
v1 · Sep 24, 2026 · Windows one-file installer: drag your clean ssf2t.zip (Fightcade 2's works as it is) onto it, or put the ZIP beside it and double-click. It writes ssf2t_crossover_v1.zip beside your ZIP and never changes the original. On macOS or Linux, use the Python patcher in the patch package. Your ZIP must keep ssf2t.key inside it, as Fightcade's does.ssf2t-crossover-v1-preview.cmd
Four humans in Super Street Fighter II Turbo: P1 and P3 against P2 and P4, each fighter on its own controller, with SSF2T TAG v2's tags, tag cancels, Variable Cross and team supers. Plays in the SSF2T TAG RetroArch core: four pads on one computer, or online through Parsec or RetroArch netplay.
Two-on-two tag teams for arcade Marvel Super Heroes (1995), in the style of Marvel vs. Capcom: Infinite: two picks per side in six colors each, HP+HK tags that fly in and carry a combo, Counter Switch out of a combo, crossover counters, push blocks, snapbacks that knock the point off the screen, double teams with both heroes on screen under Marvel vs. Capcom's meteor sky (from your own mvsc.zip), team supers and hyper tags, two same-size life bars and both heroes' faces per side, red life that heals on the bench, a TIME bar along the bottom in double teams, KO hand-offs and a partner for every CPU opponent. For the 951024 sets, the msh set Fightcade plays included.
v1.1 · Sep 29, 2026 · Windows one-file installer: drag your clean Marvel Super Heroes ZIP (msh, mshu, msha, mshjr1 or mshud, the 951024 revision) onto it, or put the ZIP beside it and double-click. It writes <set>_tag_v1.1.zip beside your ZIP (msh_tag_v1.1.zip for msh) and never changes the original. With your clean mvsc.zip (Marvel vs. Capcom) next to your ZIP, or dropped on it too, double teams get Marvel vs. Capcom's meteor sky, read from your file; without it the stage stays. On macOS or Linux, use the Python patcher in the patch package (--mvc names the Marvel vs. Capcom ZIP). The key file comes from your ZIP, as Fightcade's and MAME's have it inside; mshud's phoenix.key is written if it's missing. Patch the clean ZIP, not a v1 output. Four players: the MSH TAG four-player download.msh-tag-v1.1-preview.cmd
v1 · Sep 27, 2026 · September 27 correction: the old installer wrongly rejected clean retail ROMs at $005E38 (life bar tiles). Download this version again and patch your clean original; the table reads and checks are corrected, with all ROM identity checks retained. Windows one-file installer: drag your clean Marvel Super Heroes ZIP (msh, mshu, msha, mshjr1 or mshud, the 951024 revision) onto it, or put the ZIP beside it and double-click. It writes <set>_tag_v1.zip beside your ZIP (msh_tag_v1.zip for msh) and never changes the original. With your clean mvsc.zip (Marvel vs. Capcom) next to your ZIP, or dropped on it too, double teams get Marvel vs. Capcom's meteor sky, read from your file; without it the stage stays. On macOS or Linux, use the Python patcher in the patch package (--mvc names the Marvel vs. Capcom ZIP). The key file comes from your ZIP, as Fightcade's and MAME's have it inside; mshud's phoenix.key is written if it's missing. Patch the clean ZIP, not an earlier output. Four players: the MSH TAG four-player download.msh-tag-v1-preview.cmd
Four humans in Marvel Super Heroes: P1 and P3 against P2 and P4, each hero on its own controller, with MSH TAG's tags, Counter Switch, push blocks, double teams (under Marvel vs. Capcom's meteor sky with your mvsc.zip), team supers and hyper tags. Plays in the MSH TAG RetroArch core: four pads on one computer, or online through Parsec or RetroArch netplay.
v1.1 · Sep 29, 2026 · The MSH TAG RetroArch download holds everything for four players except RetroArch and your ROM: the MSH TAG core, the four-player installer and the PLAY MSH TAG 4P launcher. Put your clean ZIP next to the launcher and double-click it: it makes msh4p.zip, copies the core into RetroArch and starts the game with it. Coming from v1, keep your clean ZIP next to the launcher: it sets the v1 msh4p.zip aside (msh4p_before_v1.1.zip) and makes the v1.1 one. The installer on its own writes msh4p.zip, the name the core loads: keep it. RetroArch's own FinalBurn Neo cores, MAME and Fightcade read two players only for this game. There are no Start or Coin buttons: HP+HK joins.msh-tag-v1.1-4p-preview.cmd
v1 · Sep 27, 2026 · September 27 correction: the old installer wrongly rejected clean retail ROMs at $005E38 (life bar tiles). Download this version again and patch your clean original; the table reads and checks are corrected, with all ROM identity checks retained. The MSH TAG RetroArch download holds everything for four players except RetroArch and your ROM: the MSH TAG core, the four-player installer and the PLAY MSH TAG 4P launcher. Put your clean ZIP next to the launcher and double-click it: it makes msh4p.zip, copies the core into RetroArch and starts the game with it. The installer on its own writes msh4p.zip, the name the core loads: keep it. RetroArch's own FinalBurn Neo cores, MAME and Fightcade read two players only for this game. There are no Start or Coin buttons: HP+HK joins.msh-tag-v1-4p-preview.cmd
Three-on-three teams for arcade X-Men vs. Street Fighter (1996): three picks per side in eighteen colours each, MP+MK and MP+HK tags to either reserve and HP+HK cycling through the team, Delayed Hyper Combos from one member's Hyper into the next, snapbacks that force the named reserve in, the arcade game's Team Hyper and Variable Counter, a three-member HUD, KO hand-offs to the third member, CPU teams of three through Apocalypse, and an optional 512x224 wide arena. Two players in RetroArch with the included core, for Windows, macOS and Linux, from your own Europe 961004 xmvsf.zip.
The six-player version of XMvsSF 3v3 + DHC for arcade X-Men vs. Street Fighter (1996): one controller per character, P1, P2 and P3 against P4, P5 and P6, each playing the character they pick through tags, Delayed Hyper Combos, snapbacks and KOs, with everything in the two-player version. RetroArch with the included six-port core, for Windows, macOS and Linux, from your own Europe 961004 xmvsf.zip.
The two-player XMvsSF 3v3 + DHC, built for Fightcade's own FinalBurn Neo with no extra core: three picks per side in eighteen colours each, MP+MK and MP+HK tags to either reserve and HP+HK cycling through the team, Delayed Hyper Combos, snapbacks that force the named reserve in, the arcade game's Team Hyper and Variable Counter, KO hand-offs to the third member and CPU teams of three through Apocalypse. The original screen only: no six-player mode, no wide arena and no miniature faces. One installer for Windows, macOS and Linux builds a whole xmvsf.zip for Fightcade's ROMs folder from your own Europe 961004 xmvsf.zip and prints a build code both players compare. A preview: not yet played in the Fightcade client or online.
Strider Hiryu from Marvel vs. Capcom, playable in arcade Marvel Super Heroes vs. Street Fighter, in the select-screen square that only showed a logo: his MvC code, sprites, effects, voice and sounds, his three hypers, tag, Variable Combination and Variable Counter, his name on every screen, his MvC win quotes and his MvC ending. The installer reads all of that from your own clean mvsc.zip and builds the patched set from your own clean MSHvsSF zip: mshvsf (Euro 970625, the set Fightcade plays) or mshvsfu (USA 970827).
One fighter per side, first-to-two rounds, Infinity Gems guided by Marvel Super Heroes and playable Tomichin with expanded custom moves. Native full VS portraits, 16px Gem inventory and scrolling round introductions.
V4.3 community preview: reproduced bug repairs, six-player Party, a held winner-screen breakdown with six pages and earned KO honors, plus explicit CPU roles.
v4.2 · Oct 8, 2026 · Independent fan-made community preview; no affiliation, sponsorship or endorsement by Capcom or Justin Wong. Use your own clean Japan 990512 NO-CD sfiii3nr1.zip. Windows: run sf3-tag-v4.2.cmd beside it, or drag the ZIP onto the installer. Mac/Linux: use Python 3 from the patch ZIP. Two-Player Tag runs as sfiii3nr1.zip in Fightcade, MAME or RetroArch. Party runs as sf3tag.zip with our separate RetroArch core. Extract the entire core pack and use its launcher. Windows x64 and Linux x86_64 binaries included; Linux requires glibc 2.38+ and GLIBCXX_3.4.29. Mac requires a source build.sf3-tag-v4.2.cmd
v4.1 · Oct 8, 2026 · Unofficial fan-made mod, not affiliated with, sponsored by or endorsed by Capcom or Justin Wong. Start from your own clean Japan 990512 NO-CD sfiii3nr1.zip. Windows: run sf3-tag-v4.1.cmd beside the clean game, or drag the clean ZIP onto it. Mac/Linux: extract the patch ZIP and use Python 3. Two-Player Tag uses sf3_tag_v4.1/sfiii3nr1.zip in Fightcade, MAME or RetroArch. Party uses sf3_tag_v4.1/sf3tag.zip with the separate SF3 TAG RetroArch core; extract the whole pack and drag the game onto PLAY SF3 TAG 6P.cmd. Windows x64 and Linux x86_64 binaries are included; Linux requires glibc 2.38+ and GLIBCXX_3.4.29. Mac requires a source build.sf3-tag-v4.1.cmd
v4 · Oct 7, 2026 · Unofficial fan-made mod, not affiliated with, sponsored by or endorsed by Capcom or Justin Wong. Start from your own clean Japan 990512 NO-CD sfiii3nr1.zip. Windows: run sf3-tag-v4.cmd beside the clean game, or drag the clean ZIP onto it. Mac/Linux: extract the patch ZIP and use Python 3. Two-Player Tag uses sf3_tag_v4/sfiii3nr1.zip in Fightcade, MAME or RetroArch. Party uses sf3_tag_v4/sf3tag.zip with the separate SF3 TAG RetroArch core; extract the whole pack and drag the game onto PLAY SF3 TAG 6P.cmd. Windows x64 and Linux x86_64 binaries are included; Linux requires glibc 2.38+ and GLIBCXX_3.4.29. Mac requires a source build.sf3-tag-v4.cmd
v3.1 · Oct 5, 2026 · Windows: drag your clean Japan 990512 NO CD sfiii3nr1.zip onto sf3-tag-v3.1.cmd. On macOS/Linux, extract the patch package and use Python 3. Both create sf3_tag_v3.1 without changing your clean ZIP. Use its sfiii3nr1.zip for two people, one whole team each. For Party Edition, extract the v3.1 RetroArch pack and drag sf3_tag_v3.1/sf3tag.zip onto PLAY SF3 TAG 6P.cmd on Windows. Keep the pack files together: the launcher opens its core directly. Windows x64 and Linux x86_64 (glibc 2.38+) cores are included; Mac needs a source build with Git, Python 3, Xcode command-line tools and Internet access: sh src/build_core.sh src/FBNeo.sf3-tag-v3.1.cmd
v3 · Oct 5, 2026 · Windows: drag your clean Japan 990512 NO CD sfiii3nr1.zip onto sf3-tag-v3.cmd. On macOS/Linux, extract the patch package and use Python 3. Both create sf3_tag_v3 without changing your clean ZIP. Use its sfiii3nr1.zip for two people, one whole team each. For Party Edition, extract the separate RetroArch pack and drag sf3_tag_v3/sf3tag.zip onto PLAY SF3 TAG 6P.cmd on Windows. Keep the pack files together: the launcher opens its core directly. Windows x64 and Linux x86_64 (glibc 2.38+) cores are included; Mac needs a source build with Git, Python 3, Xcode command-line tools and Internet access: sh src/build_core.sh src/FBNeo.sf3-tag-v3.cmd
v2 · Oct 4, 2026 · Windows: put your clean sfiii3nr1.zip beside sf3-tag-v2.cmd and double-click, or drag the ZIP onto it. macOS/Linux: extract the patch package and use Python 3. It creates two-player sfiii3nr1.zip and six-player sf3tag.zip inside sf3_tag_v2 without changing your original. Six-player play needs the separate SF3 TAG RetroArch core package; Windows x64 and Linux x86_64 binaries are included, macOS needs Git, Python 3, Xcode command-line tools and Internet access to build the pinned upstream source: sh src/build_core.sh src/FBNeo.sf3-tag-v2.cmd
Standalone Gold War Machine only. The latest Gold War Machine patch is Combined v3. Last standalone freeze v4 · Aug 10, 2026. Current: Mega Man + Gold War Machine v3.