Marvel vs. Capcom · CPS-2

Delayed Hyper Combo.

Arcade Marvel vs. Capcom never let you cancel a Hyper into another Hyper. The PlayStation version did. I put it in the arcade ROM, and added a partner handoff on top so your teammate can come in and finish the combo, like MvC2.

It's a patch for your own mvsc.zip, not a new ROM. At the select screen you pick DHC, then choose CLASSIC for the cancel and route repairs, or REMIX for last-fighter X-Factor and three-bar resurrection for Morrigan, Lilith, Orange Hulk and Roll, plus a one-bar combo breaker with its own super opening. Both use three bars. ARCADE keeps the original gameplay rules. The updated life and power artwork stays in every style. The installer accepts clean MAME and Fightcade input sets; online play remains unqualified.

3cancelsSpecial→Hyper, Hyper→Hyper, partner handoff
2stylesDHC or the original ARCADE game
3levelsThree bars in every style; choose DHC rules instead
18colorsNine choices; hold Start for colors 10–18
2ROM setsClean MAME or Fightcade input

v11 · community release. V11 adds eighteen colors, six native match-report pages and focused DHC repairs. Local native MAME checks cover activation, sustained movement, expiry and following-match cleanup. Raw in-progress X-Factor and P2-assist failures remain documented with separate completed-call evidence. Windows, full manual Mac play, listening, other cores and broader roster/route cases remain community tests. The full trailer is a separate pending render. Checks and remaining reports →

$NEW · start here

What's a Hyper?

The super move. It burns a bar of meter and does the big damage. Marvel vs. Capcom calls them Hyper Combos.

What's the cancel?

Normally a Hyper has to finish before you can do anything else. Canceling means you start the next one right out of it. The PS1 version let you do this. Arcade didn't, until now.

What's a handoff?

Your Hyper hands the combo to your partner, and they come in doing their own Hyper. It's what MvC2 does, now on the MvC1 board.

The v9.3.3 breaker reel.

Historical v9.3.3 footage: the super opening, announcement and sound. It does not demonstrate the current release’s changes.

v9.3.3 gameplay · historical footage. Native v9.3.3: one-bar combo breaker midscreen, in the corner and against a low attack. Actual normal contacts, controller inputs, super opening and native capture audio; declared setup fixtures, no state writes after setup. v9.3.3 receipt

The original v8 trailer.

The original footage stays here. Its rules and captures belong to v8.

v8 gameplay · historical footage. v8 receipt

What DHC does.

Pick your partner’s Hyper, keep the combo going, and choose your colors. Gameplay clips below retain their original build labels.

POINTWolverine→PARTNERChun-Li
v8 gameplay · fixed team Hyper

01THE HANDOFF

Pick your partner's Hyper.

Do a Hyper, then type your partner’s Hyper command. They enter on the move you choose, spending its own meter. Native motion, position and charge rules still apply, with one handoff per continuous chain.

v8 gameplay · Ryu cancel route

02THE CANCEL

Hyper into Hyper.

Special into Super, and Super into Super. It only works where the game's own inputs and your position let it, so it isn't a free-for-all. My test chain is Ryu: Shoryuken, into Shinkuu Hadouken, into Shin Shoryuken.

War Machine in native V11 gameplay, LP paletteWar Machine · native V11 capture
LP1 / 18

03THE COLORS · EIGHTEEN CHOICES

Nine choices. Hold Start for nine more.

Keep the six attack buttons and LP+LK, MP+MK or HP+HK for colors 1–9. Hold Start with the same input for colors 10–18. The three-frame paired-button buffer stays; reveal secret fighters with their normal codes first. The slideshow uses exact53 native captures of all eighteen War Machine choices. Credited community palettes retain their PalMod and individual author records. All-roster/form/consumer coverage remains limited; the original six-color video stays labeled as history.

Get DHC v11 →

STYLE: DHC → RULESOne ROM

3 BARS · BOTH CHOICES

DHC routes, a one-bar combo breaker, last-fighter X-Factor and a second life for Morrigan, Lilith, Orange Hulk and Roll.

How do I break a combo?

LK+MP· 1 BAR

Press exactly LK+MP with a fresh button press while a normal attack has you in hitstun. An accepted input spends one bar and gives a short native escape hop with 40 eligible game-clock ticks of protection.

Extra attack buttons, Hypers, captured states, Duo and a pending partner handoff refuse the request. This is manual; it does not use your X-Factor allowance.

How do the two boosts differ?

X-Factor is manual: press LP+MP+HP+LK+MK+HK together, or PPP and KKK together. Your last living teammate gets one use per team per match; Red Venom and Gold War Machine are excluded. The crimson pulse and purple active life fill last for 1,200 eligible game-clock ticks.

Resurrection is automatic: a qualifying lethal hit with all three whole bars revives Morrigan, Lilith, Orange Hulk or Roll once per fighter slot. Teal highlights and a cyan active life fill show the second life. It drains toward 1 HP over 1,500 eligible active ticks; bench time and X-Factor pause the drain. It does not renew X-Factor.

Pick in the game. ARCADE remains available on the first STYLE screen.

04THE RULES

One download. Pick your DHC rules.

Choose DHC on STYLE, then CLASSIC or REMIX on RULES. Classic keeps the DHC cancel and route repairs with X-Factor, resurrection and combo breaker off. DHC REMIX enables the revised last-fighter boost, four low-tier revivals and LK+MP combo breaker. Both use three bars; the LEVEL 3/5 choice is removed. ARCADE remains on STYLE for the original game rules.

05ROLL

Roll learns three moves.

Roll gains an airborne beam (air QCB + PP), Hell Warp (F, D, DF + any button) and Psycho Shot (HCF + punch). Her added motion windows are now consistent, and her original moves stay.

06THE LIFE BARS

Readable life. Native power colors.

Warm life fills, native power-bar animation and flat-red recoverable health remain. X-Factor uses warm orange/fruit-punch accents and resurrection uses blue-teal, affecting only the active fighter’s life fill. The XFACTOR timer retains native TIME-style lettering. Current native samples show readable portraits, animated super openings and restoration at expiry.

V11 native capture · recorded case · play to watch

07X-FACTOR · REMIX

Last teammate. All six buttons. One boost.

Press all six attack buttons, or PPP and KKK together, once per team per match with only the last teammate alive. Red Venom and Gold War Machine remain excluded; Jin’s native boost may stack. Damage/speed profiles, recoverable-health recovery and chip protection last 1,200 eligible ticks. Current native movement, expiry and following-match checks pass their completed gameplay and display scopes; the original 54 raw callback differences remain documented. This is not a universal no-slowdown claim.

V11 native capture · recorded case · play to watch

08RESURRECTION · DHC REMIX

Four low-tier fighters. A second life.

Only Morrigan, Lilith, Orange Hulk and Roll revive on a qualifying lethal hit at all three whole bars with no fractional meter, once per fighter slot per match. Starting life returns and damage becomes 130%; life drains over 1,500 eligible active-fighter ticks to 1 HP. Bench time and X-Factor pause the saved drain; revival never resets X-Factor. Current native activation, movement, expiry and following-match checks pass their recorded scopes. Blue-teal costume, active-life and native super-background accents distinguish revival from X-Factor.

V11 native capture · recorded case · play to watch

09COMBO BREAKER · DHC REMIX

One bar. Recoil, recover, then fight again.

Exactly LK+MP on a fresh press during eligible normal-contact hitstun costs one whole bar and deals zero damage. Current native captures cover Gambit’s card into grounded LP/LK pressure on both sides and Wolverine corner pressure, with real escape, separation and subsequent attacks. Hyper/capture, pause, handoff and meter protections stay. Wider air-block, facing and attacker coverage remains incomplete.

Current native V11 Overview match-report page

Step 1 of 6Overview

Damage Leader, Best Team Combo and four fighter rows.

10THE MATCH REPORT · V11

Six pages. Each fact has a place.

Overview, Offense, Damage, Defense, Team & Resources and Moments use compact cards, aligned fighter rows, MVC gold, cyan borders and filled black panels. Damage Leader measures damage; Best Team Combo belongs to the team. Ties, N/A and capped totals stay explicit. Five current functional cases pass, and independent Happy Birthday damage is 58 = ledger 58. Either human can press Start to skip; this is not complete skill scoring.

Two ways to play.

You pick at the STYLE screen. DHC opens the CLASSIC/REMIX rules choice; ARCADE retains the original gameplay rules. Both use the revised life and power artwork. Your choice applies to both players.

▸ Default

DHC

Default style

Choose CLASSIC or REMIX on the next RULES screen.

  • DHC Classic: cancel and partner-route repairs, three bars, no X-Factor, resurrection or combo breaker
  • DHC REMIX: last-fighter X-Factor, four low-tier revivals and one-bar LK+MP combo breaker
  • Both use eighteen color choices, the bigger hit counter and Roll’s added moves
Stock

ARCADE

Original game rules

Capcom's original rules.

  • Capcom’s original inputs and cancel rules
  • The stock three-level Hyper meter
  • The two native P/K color choices

During the game’s own Variable Cross / Duo, the added cancels step aside and let the native team mechanic do its thing.

Install it.

On Windows, drop your mvsc.zip on the installer. It writes a new patched file next to it and doesn't touch your original. No terminal needed.

DHC V11 · COMMUNITY RELEASE

DHC v11

DHC and ARCADE are both in it. It takes the MAME mvsc.zip (21 files) or the Fightcade one (20 files). Same install either way.

Download v11 MVSC-DHC-v11.cmd · 3.1 MB · SHA-256 78345f13b860…

Windows + macOS / Linux: Download the complete installer package. MVSC-DHC-v11.zip · SHA-256 53ac606941f30e32f30e93368774d34cfbd60abbf1b60a30e91424e4642f7462

DHC installation: six numbered steps between clean-input and patched-output panels. Drag your clean mvsc.zip onto MVSC-DHC-v11.cmd. Copy the new mvsc_dhc_v11.zip into your emulator's roms folder and rename that copy mvsc.zip. Keep your clean original as a backup. Full instructions follow.
Watch the ZIP open into ROM chips, assemble into a patched file and fly into your emulator's roms folder, or choose the still guide. Keep your clean original and rename the patched copy mvsc.zip. Windows · installer r1.
  1. 01Put both files in one folder.Your clean Euro mvsc.zip and MVSC-DHC-v11.cmd. Any folder works.
  2. 02Drag mvsc.zip onto the installer.It checks every byte, then writes mvsc_dhc_v11.zip next to it. You'll see parent OK, patched OK, DONE. Hit Enter.
  3. 03Copy the new file into your roms folder and rename it mvsc.zip.Emulators only load the original name. Your clean copy stays where it was, not in roms.
  4. 04Play.Point MAME or FBNeo at that roms folder. Pick DHC or ARCADE at the STYLE screen.
UpdatedOct 13, 2026Installer SHA-25678345f13b86005c23817fbd93cc5dd5de694355bdcd3141feda3584d5f11d90fSourcethe engineering story · release receipt
The fine printwhat it needs · what it never does · the three messages · the terminal install

Before you startYou need the Euro mvsc 980123 set, unpatched. MAME's has 21 files, Fightcade's has 20 (a 20-byte key file the patch doesn't use). Both work. Don't run it on a set that's already patched.

What it never doesIt doesn't write to your input file, doesn't download a ROM, and doesn't make the ROM bigger. Every byte is checked against the clean parent first, and a .receipt.json lists what got checked.

If it stopswrong archive member count: got 20, expected 21 means an obsolete installer, so re-download above. SHA-256 mismatch means it isn't the Euro 980123 parent, or it's already patched (980112 / mvscr1 sets are rejected on purpose). Modified-ROM checksum warnings in MAME or FBNeo are expected on the patched copy. Fightcade netplay compatibility isn't claimed.

Terminal, or macOS / LinuxPowerShell, in the folder with both files: & ".\MVSC-DHC-v11.cmd" ".\mvsc.zip". macOS / Linux: use Python 3.9 or newer on a local APFS/ext4/NTFS disk supporting hard links; exFAT/FAT and network shares remain unqualified. Unzip the matching package linked above, then run from its extracted folder python3 mvsc_patch.py /path/to/clean/mvsc.zip --spec MVSC-DHC-v11.patch.json --out .. Same bytes, same receipt, output mvsc_dhc_v11.zip.

v11 release noteswhat changed · credits · remaining reports

v11 is the main download above, released for community testing. Windows installation, audible Roll/Spider-Man sound, Fightcade rollback and broader gameplay checks remain open.

Release notes · Installer checks · Test scope · Release notes · Palette sources / PalMod / credits · Package instructions

  • Adds 18 DHC color choices: the existing nine inputs plus Start for colors 10–18
  • Adds six native report pages with explicit ties, N/A, caps and team-combo attribution
  • Independent current Happy Birthday damage is 58 = ledger 58
  • Removes the custom 20-hit DHC gate while preserving native command, ownership, meter and chain protections
  • Retains Classic/REMIX, three bars, last-fighter X-Factor, RV/GWM exclusions, Jin stacking and four eligible revivals
  • Current moving RES/XF reach 2,100 ticks with zero lost callbacks or original producer misses; native scope and raw failures stay explicit
  • Includes actual current native feature clips and 18 palette samples; retains original artwork and labeled v8 videos

Share it.

One line and the link. Copy it, or post it straight to X.

ready to post

DHC v11 for arcade Marvel vs. Capcom: Classic/REMIX rules, 18 colors and six native report pages. Verified event counts and tracked damage, with missing coverage marked N/A. Checks and remaining community tests are listed with the patch.
Post on X ↗

Special thanks.

The people who played the builds, sent clips, and told me what broke. Their reports shaped the release.

  • N41
  • EliasTobii
  • artfuldodger2468
  • Yurden
  • LiquidMetalX
  • oldDave

Thanks to N41 for manual and technical explanations, artfuldodger2468 for route, breaker and performance reports, and everyone who tested or supplied reproducible cases. Palette packing adapts the XMvsSF work in FBNeo PR #2798. PalMod and individual palette authors retain their source credits in the package.

Earlier versions.

v8 and earlier installers remain unchanged. The withdrawn September v9 is a historical record with no installer link.

v10 · previous release2026-10-08 · two editions

Adds a three-page partial match report in the game’s native font and black/gold/cyan panels. Verified points and tracked damage retain only supported facts; N/A means unavailable. Remaining scoring coverage and slowdown during/after X-Factor are deferred. This is a community release, not full gameplay or performance certification.

Release receipt and check status

Download DHC v10 · Windows installer

MVSC-DHC-v10.cmd · 1.8 MB
SHA-256 ddbde39d272fea97ff81082c3f00ffa271043e0934999404d1dbb21124accdac

DHC v10 · Windows + portable Python package

MVSC-DHC-v10.zip · 509 KB
SHA-256 9eb1f929eafcb4776bbf0142f87ce749af5fd6886adcadf20e054945f2e70c39

  • Adds three native-font report pages with verified events, tracked damage and available facts
  • Verified points are a partial subtotal; missing coverage remains N/A instead of a complete skill score
  • A naturally completed Classic example retained one anti-air and thirteen clean openings for 35 verified points
  • Arcade factual loss tracking and successor initialization are separate from category-score coverage
  • Carries the scoped X-Factor publication repair and corrected 68000 byte accesses; a moving-activation deadline miss and slowdown remain open
  • Retains Classic/REMIX, three bars, nine colors, earlier route repairs and all historical videos
  • Remaining scoring coverage and X-Factor slowdown are listed for community testing
v9.3.4 · previous release2026-10-06 · two editions

Repairs combo-breaker recovery with zero-damage recoil, a grounded 96-pixel pushback stream and 24 eligible recovery ticks. Fresh flight permissions restore sampled repeated same-facing attacks and guard eligibility; ordinary Gold War Machine normals receive a narrow armor exception. Eleven bounded local MAME diagnostics and installer checks passed. Windows/Fightcade, cross-ups and wider roster coverage remain open.

Release receipt and check status

Download DHC v9.3.4 · Windows installer

MVSC-DHC-v9.3.4.cmd · 1.6 MB
SHA-256 2f8a7f2c1d620540271af2aa6c64d513081df78801857b9cd5eba5cd7baccbc6

DHC v9.3.4 · Windows + Python package

MVSC-DHC-v9.3.4-tester.zip · 516 KB
SHA-256 e316e81c598e0d038e1ea0785fc86add4bb64254b88e7afcfd2cf2bd037c4012

  • Combo breaker adds native zero-damage attacker recoil with 24 eligible recovery ticks
  • Grounded recoil uses a 96-pixel pushback stream; stage edges can clamp movement
  • Each escape refreshes flight permissions for sampled repeated same-facing airborne attacks and guard eligibility
  • Ordinary opposing Gold War Machine normals receive a narrow permanent-armor admission exception; true Hypers, captures and its X-Factor exclusion remain
  • Eleven bounded local MAME 0.287 diagnostics passed: 24 paid cycles and three no-spend controls
  • Protected native guard witnesses do not establish damage blocking after immunity expires
  • Retains the animated opening, COMBO BREAKER announcement, Tech Hit cue, Classic/REMIX rules and nine colors
  • v9.3.3 breaker footage, v9.3.2 comeback videos and original v8 artwork remain labeled archives
v9.3.3 · previous release2026-10-05 · two editions

Combo breaker adds a native animated super opening, flash, COMBO BREAKER announcement and stock Tech Hit cue. One Classic/REMIX package, three bars. Native diagnostics passed; Windows/Fightcade player confirmation remains open.

Release receipt and check status

Download DHC v9.3.3 · Windows installer

MVSC-DHC-v9.3.3.cmd · 1.6 MB
SHA-256 ee5d783107a25fbd4aa85a82e1ec411873a31b5cbb936f2cc114308921924be4

DHC v9.3.3 · Windows + Python package

MVSC-DHC-v9.3.3-tester.zip · 486 KB
SHA-256 910e4efef17aadf3545c9df70e2632f0b3e5b3a9ff00bdcc15d13f8cd4f8c66b

  • Combo breaker gains an 18-tick animated native super opening and flash
  • COMBO BREAKER appears in the AIR COMBO area, then clears; HUD stays visible
  • Accepted breaker enqueues one stock Tech Hit cue
  • New midscreen, corner and low-attack reel retains native timing and capture audio
  • Retains three-bar Classic/REMIX rules, last-fighter X-Factor, four low-tier revivals and nine colors
  • v9.3.2 X-Factor/resurrection clips and original v8 artwork stay available as labeled archives
v9.3.2 · previous release2026-10-05 · two editions

One package: pick REMIX on STYLE, then DHC Classic or DHC REMIX on RULES. Both use three bars. Native diagnostics and installer checks passed; Windows/Fightcade confirmation remains open.

Release receipt and check status

Download DHC v9.3.2 · Windows installer

MVSC-DHC-v9.3.2.cmd · 1.5 MB
SHA-256 182f05c2ddeffa5b9a361d658e4aa06d670d8107c97592352d03c925e3eb79f4

DHC v9.3.2 · Windows + Python package

MVSC-DHC-v9.3.2-tester.zip · 444 KB
SHA-256 bd9ca1bd4d3dcd34249058003cc619830e7437f268ee9c3f03d4865f699150f2

  • One package, Classic/REMIX RULES selection and three bars
  • Last-survivor manual XF; RV/GWM excluded; Jin stacking; positive Hulk/OH speed
  • Morrigan/Lilith/OH/Roll three-bar automatic revival with saved drain
  • One-bar LK+MP normal-contact combo breaker
  • Continuous crimson/teal highlights; active-only purple/cyan health; flat recoverable red
  • Authenticated activation portrait before full HUD; native revival health cache synchronized
v9.3.1 · previous release2026-10-05 · two editions

v9.3.1 reduces repeated work during X-Factor. Existing glows, activation effects, rules and nine colors remain. Both-side native checks and installer controls passed; Windows/Fightcade player confirmation remains open.

Release receipt and check status

Download DHC v9.3.1 · Windows installer

MVSC-DHC-v9.3.1.cmd · 1.6 MB
SHA-256 06bfd9469cb7e6cab57b57bac756f723c69c50104dd09977d4a58a806618f401

DHC v9.3.1 · Windows + Python package

MVSC-DHC-v9.3.1-tester.zip · 433 KB
SHA-256 faa794d5a9a35df3adc9a9efaffd7422a90f40289b64730a90587192f2227294

  • Earlier controller rejection avoids unnecessary work on inactive opponents and speed-neutral paths.
  • Active HUD copies ordinary records directly; equivalent glow lookup avoids repeated arithmetic and unused rows.
  • Exact artwork, native opening effects, RGB output, gameplay factors, timers and prior repairs remain; measured improvement requires Windows/Fightcade confirmation.
v9.3 · previous release2026-10-05 · two editions

v9.3 is available for community testing: native activation portraits and finite animated super backdrops, a light red backdrop tint and subtle red/fire-gold highlight cycles. The sampled second-life and X-Factor sequence was observed on both sides with ARCADE controls. Full-roster routes, native Windows, audible sound and rollback remain open.

Release receipt and check status

Download DHC v9.3 · Windows installer

MVSC-DHC-v9.3.cmd · 1.6 MB
SHA-256 fa48c982c5c64866d25c0d1ebcc04a38b9413b7451da71c94de88a6a9b06dc4a

DHC v9.3 · Windows + Python package

MVSC-DHC-v9.3-tester.zip · 432 KB
SHA-256 eb21fc898551c0ce0be28ebfd2d276feae978f531bba6cb1d0afe109f59502fe

  • Native super portraits and flashes introduce a finite 30-tick X-Factor opening and 60-tick second-life opening. Resurrection lightly tints the native animated backdrop red, preserving its pattern and shading.
  • Forty-tick highlight cycles use the current native costume palette: up to a 15% red blend for X-Factor or 10% amber for resurrection, rounded to RGB444. Shadows, black outlines and native brightness remain.
  • Selected fighters in REMIX LEVEL 5 revive once after a qualifying lethal hit at exactly five whole bars, then deal 130% damage while health drains over 1,500 eligible point ticks to one HP. X-Factor and bench time pause the drain.
  • An existing super portrait refuses a fresh X-Factor request without spending the team allowance. Release all six buttons and press again after it clears; small mirrored power-bar markers show ready, active and spent states.
  • Retains nine colors, earlier portrait repairs, native power-bar art and previous DHC route repairs. Bounded machine and four declared-fixture native runs pass; platform, sound, rollback and wider gameplay checks remain open.
v9.2.2 · previous release2026-10-04 · two editions

v9.2.2 is available for community testing. It corrects extra-color portraits for Orange Hulk, Red Venom and Gold War Machine and reduces extra processing while X-Factor is inactive. Nine colors, existing mechanics and artwork remain. Fresh machine/data checks pass; native portraits, matched super timing, Windows, audible Roll/Spider-Man sound, rollback and broader reports remain open.

Release receipt and check status

Download DHC v9.2.2 · Windows installer

MVSC-DHC-v9.2.2.cmd · 1.5 MB
SHA-256 f4f8bbf3abada153d82014da3ca17c238b0b9b2fc7b120b62220db6bb4c347b9

DHC v9.2.2 · Windows + Python package

MVSC-DHC-v9.2.2-tester.zip · 415 KB
SHA-256 0907ef3cfbc5a6c99a8eae568fb2605207bd817ae7be1870f15994e0b57ec7c1

  • Corrects Orange Hulk’s added VS/team/super and victory portrait colors; his corrected large SELECT faces remain.
  • Corrects Red Venom and Gold War Machine’s added large SELECT, VS/team/super and victory portrait colors. Original two colors, body palettes, other characters and selection-grid art remain.
  • Reduces extra animation, damage, sprite-copy and palette processing while X-Factor is inactive. Paired machine checks preserve active behavior; native super timing remains unmeasured.
  • Retains existing mechanics, nine colors, HUD, audio data and prior route repairs. Publishes fresh installed-code/art-reader checks; wider gameplay and platform reports remain open.
v9.2.1 · previous release2026-10-04 · two editions

v9.2.1 is available for community testing. It corrects seven added Orange Hulk SELECT face colors and guards invalid stored selector owners; the Fightcade training report is not established fixed. The v9.2 mechanics and nine colors remain. Corrected native rendering, Windows, audible Roll/Spider-Man sound, rollback and broader gameplay reports remain open.

Release receipt and check status

Download DHC v9.2.1 · Windows installer

MVSC-DHC-v9.2.1.cmd · 1.5 MB
SHA-256 37c227593cd64b22bb5a5e7770dbbd4e1c11f870729c17656c0583b257724621

DHC v9.2.1 · Windows + Python package

MVSC-DHC-v9.2.1-tester.zip · 412 KB
SHA-256 f10cca7ee6e902ba462ffae7dbb588c1d5f00723321116eea678cfb55df0ff63

  • Corrects seven added Orange Hulk large SELECT face palettes, retaining his original two faces and every body palette unchanged.
  • Guards invalid stored selector-owner bytes through the native reacquisition path; the Fightcade training report remains unconfirmed.
  • Retains v9.2 X-Factor, resurrection, HUD gradients, nine colors and previous route repairs without a new blanket gameplay claim.
  • Publishes bounded machine/data and installer checks while corrected native rendering, Windows, audio, rollback and wider gameplay tests remain open.
v9.2 · previous release2026-10-03 · two editions

DHC v9.2 is the current community release: REMIX adds six-button X-Factor, automatic five-bar resurrection, a shaded red pulse, native HUD gradients, a three-frame paired-color window and the bounded Orange Hulk/Akuma repairs. Nine colors and distinct secret palettes remain. Native Windows, audible Roll/Spider-Man sound, Fightcade rollback and broader gameplay checks remain open.

Release receipt and check status

Download DHC v9.2 · Windows installer

MVSC-DHC-v9.2.cmd · 1.5 MB
SHA-256 a83bd21fda99e68873a74a2bf54b5c86478f21a7d6114ca3fffe5b1c84fe7a84

DHC v9.2 · Windows + Python package

MVSC-DHC-v9.2-tester.zip · 418 KB
SHA-256 102304f5ade4d6c7a13dac39af90d48526879175915153a39f52681187167b4d

  • REMIX adds X-Factor once per team per match: all six attack buttons from neutral or an eligible normal. XF2 lasts 900 game-clock ticks with 1.5× damage; the last fighter gets XF3, 1,200 ticks and 1.75× damage. Native eligibility, red-health recovery and chip prevention apply.
  • REMIX LEVEL 5 adds automatic resurrection after a qualifying lethal hit: exactly five whole bars restore native starting life and red health, once per fighter per match. With fewer than five bars, ordinary KO behavior continues.
  • A readable red body tint cycles light, dark, very dark and dark over 128 game-clock ticks. No X-Factor copies or contours are added; native afterimages remain. All four life fills and red recoverable segments gain gradients, with warm team activation pulses and native animated power colors.
  • At character select, hold the first button and add its matching partner within three frames for LP+LK, MP+MK or HP+HK. Nine REMIX colors and distinct secret palettes remain; fighting and pushblock recognizers retain native behavior.
  • Orange Hulk gains the missing horizontal Gamma Charge source row. Light live-hit Charge into his own Gamma Wave passes both-side controls; whiff, block, expired contact and zero meter refuse. Anti-air Charge and broader destinations remain open.
  • Akuma old-beam cleanup now precedes native Team Hyper owner timer restart. This is a bounded emitter-lifetime repair, not acceptance of every stacking, partner, defender or freeze combination. Captain Sword into selected Ryu already passed in v9.1; no new Sword-specific fix is claimed.
  • Ordinary-input native controls cover both XF2 teams, actual P1 tagging, pulse positions, settled expiry and ARCADE refusal. HUD display fixtures and their scope are documented separately. Community publication does not establish native Windows, audio, rollback, broader routes or complete gameplay acceptance.
v9.1-secret-palettes-r2 · previous release2026-10-02 · two editions

DHC v9.1 is the current community release: nine REMIX colors, distinct secret-character extras and the retained narrow Gamma Charge, Storm, Hulk and Roll repairs. Released for players to test and report issues. Native Windows, audible Roll/Spider-Man sound, Fightcade rollback, fresh all-secret rendering and broader gameplay checks remain open; the release notes state their scope.

Release receipt and check status

Download DHC v9.1 · Windows installer

MVSC-DHC-v9.1-secret-palettes-r2.cmd · 1.3 MB
SHA-256 6bfe45e214ac3fb71c5b9369b6d68f5291e126cb1a3ed9e47914fede271a7c7a

DHC v9.1 · Windows + Python package

MVSC-DHC-v9.1-secret-palettes-r2-tester.zip · 385 KB
SHA-256 4ef794fd59b0ef558d09ef4d56bfde2df8e7b183509852cda856889c75ad0e3e

  • Gold War Machine, Orange Hulk, Red Venom, Shadow Lady and Lilith restore their exact own native P/K body, selection, portrait and victory palettes at the first two choices.
  • Twenty added single-button colors and five paired choices use approved indexed variants. Ten secret pairs, sixty other paired choices and every other fighter’s colors remain exact. PalMod, native designs and individual contributors are credited in the package.
  • All 45 actual secret rows match their approved sources. Across 216 regular/form reference banks, 9,720 full-color comparisons and 9,720 visible-pen comparisons have no exact costume matches; nine choices remain distinct within each secret form.
  • Independent full-member reconstruction and checksum checks pass. Retained 68000 artwork readers complete all 1,800 SELECT/VS/team/super/WIN upload fixtures. These are bounded data and reader checks; fresh rendered selection and natural WIN acceptance remain open.
  • The preceding paired-button selection and narrow Gamma Charge, Storm, Hulk and Roll route/state work is retained byte for byte. This palette revision does not establish new sound, effect, beam/rock/throw or broader gameplay acceptance.
  • Community release: complete gameplay acceptance, native Windows, audible Roll/Spider-Man sound and Fightcade rollback remain open. Gamma Wave into Captain Storm selecting Quake is unresolved; the separate Storm startup repair does not fix that report.
v9-r2 · previous release2026-10-01 · two editions

Repaired replacement for withdrawn v9, with partial validation. Windows patch-only installer for a clean Euro 980123 mvsc.zip (21-member MAME or 20-member FBNeo/Fightcade input); writes a separate mvsc_dhc_v9-r2.zip. Complete release acceptance remains pending. No ROM is included or downloaded. The receipt states observed repairs, exact checks and remaining reports.

Release receipt and check status

Download DHC v9 · installer r2

MVSC-DHC-v9-r2.cmd · 1.1 MB
SHA-256 f327456eb33e58ad49cd8983905dc54a41f3570f11299f27a6de72ad2f7eb46d

v9 r2 Python package for macOS / Linux

MVSC-DHC-v9-r2-python.zip · 154 KB
SHA-256 f4740869c8a30c8b51a59aa55075bb86c87971b34f037b34fc2bfdb15f9f431d

  • Repaired v9 replacement: selectable incoming Hypers, the LEVEL 3/5 SUPER selector and Roll’s three added moves, with REMIX and ARCADE retained.
  • Old Ryu Shinkuu and normal War Machine Proton emitters retire through separate native exit states before a new owner Hyper restarts their timers or completion flags; broader reported pairings, stacking and freeze/damage behavior remain unqualified.
  • The old Gamma Crush rock root retires through native cleanup when Hulk begins a new Gamma Wave; sampled pre-Team damage and meter are preserved. Repeated post-Team rock damage, same-action Crush restart and natural Orange Hulk behavior remain unproved.
  • Roll’s added HCF and DP intermediate directions use 18 native updates; Psycho Shot checks exact fighter ownership before attack or palette work. Natural corruption and audio quality remain broader open reports.
  • The selected-partner request requires a Hyper source and rechecks owner/captured-target state at request and commit; the shared source and chain guards reject seeded retained Hulk capture state. LEVEL 5 survives the reproduced CPU-team-KO transition diagnostic.
  • Stated plainly: 99 repeated diagnostic gate cases and 12 native Hulk controls on the exact candidate, plus source-bound machine checks. Player audio feedback is positive but route-unspecified. Complete release acceptance, physical controllers, Fightcade online play and Windows PowerShell 5.1 remain pending; the optional stock-grab compatibility component is excluded.
v9.1-diagnostic · previous diagnostic tester2026-10-02 · two editions

Optional diagnostic candidate for bounded testing, with three paired-button colors and narrow route/state repairs. Installer checks passed with Python and the actual embedded PowerShell 7.6.5 on macOS. Native Windows CMD/PowerShell 5.1, audible Roll/Spider-Man sound, Fightcade rollback and broader gameplay acceptance remain open. This is not an accepted complete release.

Release receipt and check status

Download v9.1 diagnostic tester package · Windows + Python

MVSC-DHC-v9.1-diagnostic-tester.zip · 376 KB
SHA-256 d559e8e7b06e67f3430db8bd27fc1e94546a6ff27269dfd0537906235f8807af

v9.1 diagnostic · Windows installer only

MVSC-DHC-v9.1-diagnostic.cmd · 1.3 MB
SHA-256 f80f313bb691aa668fe8b1e6c6685134252752219b357ad997d782ffd0e46905

  • REMIX adds LP+LK, MP+MK and HP+HK colors across 25 body/form groups. All six existing body choices remain exact; ARCADE retains its native palette table and inputs. PalMod and individual source credits are included in the tester package.
  • Horizontal Gamma Charge now admits Hulk’s own Hyper through the existing hit and meter gates. LK into Gamma Wave works on both sides; MK/HK controls accept and pay. Anti-air Charge, Orange Hulk and wider destinations remain open.
  • Fresh Gamma Crush initial body-contact requests require grounded Hulk; accepted requests may continue through lift. Native Team Hyper controls pass on both sides, while selected-partner and actual blocked-contact positives remain open.
  • Captain Storm’s accepted P1 startup survives the native screen boundary check. The separate Gamma Wave → Captain Storm report that chooses Hulk Quake remains unreproduced; universal Captain Sword route coverage is still open.
  • Incoming Roll teleport after Berserker Barrage X is refused before bench state changes, extra meter or handoff. Roll’s own teleport/Psycho controls remain; Psycho returns the complete selected color index in the exact new REMIX bank.
  • Final-build palette controls cover Roll, Mega Man, Jin and Morrigan selection and both-side tags; selected Hyper art readers have bounded source/owner observations. Complete effects, WIN art, KO/rematch, all-partner beam/rock/throw retests and the historical crash remain unqualified.
  • All 7,110 loadable Discord photos were visually reviewed, including super effects; five attachments remain unavailable and 48 external MP4 embeds are excluded. Effect screenshots are research leads until native indexed rows and attack ownership are proved. Stock throw behavior remains the default.
v9 · withdrawn, no download2026-09-23

Historical rollback record. This describes the September build and its withdrawal, rather than the v9 r2 replacement.

Historical rollback record: the September 23 v9 was withdrawn after reports of sound problems, corruption and unreliable Roll moves. During the September 30 repair work, v8 was the public download. The old installer is preserved locally for comparison and is not offered here; its historical receipt does not certify the v9 r2 replacement.

Historical receipt · does not certify these repairs

  • Withdrawn September-v9 scope: selectable partner Hyper on hit, block or whiff, the LEVEL 3/LEVEL 5 selector, and Roll’s air beam, Hell Warp and Psycho Shot. These were not features of the v8 download offered during the rollback.
  • Repair work covers the separate Ryu and Proton Cannon beam reports, Hulk rock/contact and captured-target state, Mega Man/Roll animation and ownership, legal routes, handoff inputs, audio and the historical v9 UI reports.
  • The Captain Commando and Zangief grab report is a stock-game compatibility proposal; it is not attributed to DHC or extended to Hulk without evidence.
  • Historical receipt only: the old c1891313 candidate recorded 306 declared observations. Those checks did not establish resolution of the new player reports; as of the September 30 rollback record, no repaired candidate had been accepted.
v8 · previous release2026-09-11

ROM-free patch-only installer: no ROM is included or downloaded. One installer, two styles: REMIX (default) adds Special-to-Super, Super-to-Super, the partner handoff, five Hyper levels, six colors and the expanded hit display; ARCADE is the stock game. Verifies your clean Euro ROM and writes a separate mvsc_dhc_v8.zip. The release receipt states exactly which checks ran on this build and at what tier.

Release receipt and check status

Download DHC v8

MVSC-DHC-v8.cmd · 614 KB
SHA-256 240da5473bfe8de8fdfa67ddbdf3063babf50f3b7781d4ea66f8eac3dc2a04cf

  • REMIX and ARCADE ship from one installer, chosen on the STYLE SELECT screen before the roster. ARCADE bails out of every added route before it runs, so stock play is unchanged.
  • Partner handoff, REMIX only: re-input your active Hyper's command after qualified contact and your partner enters on their own native team Hyper. The destination is fixed to that team Hyper; this is not MvC2's selectable DHC.
  • The partner's Hyper now draws its background. The cross route handed the incoming fighter a Hyper without initialising its animation state, so the script event the animation would have delivered never arrived and the background graphics load was never reached; six bytes inside the v8 post-commit hook supply that event. Confirmed in play on 2026-09-10 after four withdrawn attempts, with a 1501-line zero-difference regression against the base.
  • Level 4 of the five-level meter fills yellow, the way MvC2's does, by pointing the bar at the tile the game already draws with pen 8. Forty-four bytes, no palette row written, levels 1, 2, 3 and 5 byte-for-byte stock.
  • Five Hyper levels, six color choices per fighter and the expanded hit display are in the same build, as before.
  • Stated plainly: the two new fixes were verified on a headless MAME fixture and by hand, not by the full pinned lane table; the Windows installer path was verified through the Python patcher on twelve hostile cases and rebuilt byte-identically on two machines, and the PowerShell gate on this exact build is still to run. The receipt carries each status.
v7 · previous release2026-09-03 · two editions

ROM-free patch-only installer: no ROM is included or downloaded. The parity edition, superseded by v8 on 2026-09-11 and kept here with its roster sibling for anyone who wants the exact bytes that shipped on 2026-09-03. Special-to-Super now works from every fighter's qualifying specials - the sealed core recognised 17 sources, this ships 83, built from the PlayStation port's own recognizers - so Wolverine's Berserker Barrage into Berserker Barrage X and its siblings chain. A destination posture gate reads the acting fighter's posture at the cancel, so an air-only Super can no longer be entered from the ground, or a ground-only Super from the air, through a route its own command would refuse. This edition also refuses the six destinations the PlayStation port never marks cancel-legal (Zangief's three grab Hypers, and one CPS-2 custom each for Ryu, Morrigan and Shadow Lady); Zangief's Iron Body, which the port does mark, is kept. If you want those six and the all-roster three-Hyper chains, take the roster edition below - it is the same build with the extensions left in, named for what it is. Everything from v6 rides along. No whole-game/strict PSX parity or official Fightcade compatibility claim.

Download combined DHC v7 (parity edition)

MVSC-DHC-v7.cmd · 171 KB
SHA-256 e14cb8aa24a084a56709d06a650f4f47d3fab205c7392f25e5e138541f3deca2

Combined DHC v7 - roster edition (keeps the extensions)

MVSC-DHC-v7-roster.cmd · 172 KB
SHA-256 5467f38e2a27fa7f8a9f85b9e6b9561cc18ed0936fe9e4304779d192ca11f9ce

  • Special-to-Super on every fighter with a qualifying special: the source table goes from 17 rows to 83, built from the PlayStation port's own recognizers. On v6 the core never tagged Wolverine's qcb+P as a source at all - its source tag stayed $FF for the special's whole life - so there was nothing for the Super to cancel from; on v7 the same route commits at frame 1576 on both sides.
  • New destination posture gate: every allowlist row carries two posture bits taken from the destination's own command descriptor, checked at the cancel with its own reject code. A cancel can no longer hand a grounded fighter an air-only Super, or an airborne fighter a ground-only one.
  • v7 ships as two editions from one version. The parity build refuses six destinations the port never marks cancel-legal; the roster build keeps them plus the all-roster three-Hyper chains for Venom, Red Venom and Captain Commando. Both are listed here; neither is hidden behind the other.
  • Measured, not asserted: the twelve demoted routes are refused on the parity build with a live source Hyper and a qualified contact, never entering the destination and never committing, while on that same build Zangief's Iron Body commits at frame 1543. Twenty-two object-cleanup lanes stay green on both editions.
  • Not fixed, and not claimed: reports of Gold War Machine's Mega Optic Blast coming out from the ground were not reproduced. Five routes were driven on the pinned rig and none produced it. The posture gate is correct parity work on its own terms and is not being sold as that fix.
  • Same ROM-free format-2 installer; writes mvsc_dhc_v7.zip beside your untouched mvsc.zip.
v6 · previous release2026-09-02

ROM-free patch-only installer: no ROM is included or downloaded. The v6 release: combined v5 plus the PlayStation port's cancelled-Super object cleanup. Superseded by v7, which opens Special-to-Super on every qualifying fighter, adds the destination posture gate, and splits parity from the roster extensions. Retained for anyone who wants the exact bytes that shipped on 2026-09-02.

Download combined DHC v6

MVSC-DHC-v6.cmd · 168 KB
SHA-256 ba5e4480bc1e4433e0b8556aea46a9fe8055b6662250f68e3c2a38c5863b8ba6

  • PSX-style object cleanup: at every accepted same-fighter Super-to-Super cancel the first Super's catalogued beams, drills and allies are freed the way the PlayStation port's child-object handlers free them - no more Proton Cannon, Big Bang Laser or Rush Drill stuck on screen (War Machine, Hulk, Wolverine, Roll, Captain Commando, Jin, Morrigan, Mega Man, Orange Hulk, Shadow Lady on the PSX rule; Gold War Machine and Lilith as deliberate extensions).
  • The rule comes from decompiling the PSX per-character overlays (parent action != spawn action -> free) and is applied once, at the sealed cancel commit, after the commit's own bookkeeping is published; Ryu's Hadouken, Gambit's cards, War Destroyer's missiles and every other object keep their native lifetime.
  • New 22-lane object-lifetime gate (P1/P2 kill-set positives, protected survivors, pre-contact and whiff negatives) added to the release authority; every v5 gate re-run on the same candidate: 42/42 three-Super, 36/36 Special-to-Super, 142/142 destination actions, Duo, timing, six colors, 999 HIT, Gold Mega Optic, boot.
  • Visible in the reel: Shadow Lady's Galaxy Missile now connects after the Big Bang Laser cancel instead of firing under a stuck beam.
  • Same ROM-free format-2 installer; only mvc.06a, mvc.10, mvce.03a and mvce.04a change; writes mvsc_dhc_v6.zip beside your untouched mvsc.zip.
v5 · previous release2026-08-31

Previous combined release (sealed 2026-08-31). Same feature set as v6 minus the PSX-style object cleanup: a cancelled Super's beams, drills and allies stay on screen until they time out. Use v6.

Download combined DHC v5

MVSC-DHC-v5.cmd · 166 KB
SHA-256 ce51c4068a682b720f394eab41f8a4dc66e8ab74ef75722bd87b18d4e903c320

  • Combined stock-size patch: Super-to-Super chains for all 21 supported identities plus Special-to-Super (36 lanes, exact Ryu Hadouken -> Shinkuu Hadouken), six MvC2 colors, the 0-999 display, Mega Man's Magnetic Shockwave and Gold War Machine's one-bar Mega Optic Blast in one installer.
  • Captain Commando runs the distinct $00 -> $0C -> $00 route; Mech Zangief captured at the close fixture gap; native Duo isolation (added cancels suspend while Duo is active and return after expiry).
  • Known limitation, fixed in v6: a cancelled Super's beams, drills and allies stayed on screen until they timed out.
v4 · previous release2026-08-30

Previous Hyper-to-Hyper-only release. Use combined v5 for Special-to-Super, six colors, 999 HIT, Gold Mega Optic, and Duo isolation.

Download DHC v4

MVSC-DHC-v4.cmd · 67 KB
SHA-256 d9dfdbf1e2db87aa657c1b7e384cda91ebdefb6e4da245efd1e08c0553bf2c29

  • Hyper-to-Hyper (same-active-fighter Super-to-Super) across the roster on P1 and P2, sealed by the final action matrix and repeated timing runs; no Special-to-Super, colors, 999 display or Gold Mega Optic yet.
  • First ROM-free format-2 installer: replacement bytes and verification metadata only, no stock before-bytes.
v1 · previous release2026-08-13

Previous Ryu-only release. Use combined v5 for the full scoped feature set.

Download DHC v1

MVSC-DHC-v1.cmd · 30 KB
SHA-256 513a4ea2cd8c22b2e912df929fc8c68218ba645d159cfc09996031e4afe7412e

  • Ryu's two-link route only; roster-wide cancels were not released.
Earlier gameplay reelCombined v6 footage · archive only

Captured on v6. This does not demonstrate v7 source coverage or the current release. The 999 display segment is a seeded boundary diagnostic, not a naturally played 999-hit combo.

Archived engineering notes and receiptsv5–v7 record · retained unchanged

Read the archived article and release hashes. These are historical claims and do not certify the current release.

Related work: Cross Fever — four players, plus MVC1-style Duo for XMvsSF and MSHvsSF. Its preview downloads are separate from this DHC release.