01THE HANDOFF
Pick your partner's Hyper.
Do a Hyper, then type your partner’s Hyper command. They enter on the move you choose, spending its own meter. Native motion, position and charge rules still apply, with one handoff per continuous chain.
Marvel vs. Capcom · CPS-2
Arcade Marvel vs. Capcom never let you cancel a Hyper into another Hyper. The PlayStation version did. I put it in the arcade ROM, and added a partner handoff on top so your teammate can come in and finish the combo, like MvC2.
It's a patch for your own mvsc.zip, not a new ROM. At the select screen you pick DHC, then choose CLASSIC for the cancel and route repairs, or REMIX for last-fighter X-Factor and three-bar resurrection for Morrigan, Lilith, Orange Hulk and Roll, plus a one-bar combo breaker with its own super opening. Both use three bars. ARCADE keeps the original gameplay rules. The updated life and power artwork stays in every style. The installer accepts clean MAME and Fightcade input sets; online play remains unqualified.
v11 · community release. V11 adds eighteen colors, six native match-report pages and focused DHC repairs. Local native MAME checks cover activation, sustained movement, expiry and following-match cleanup. Raw in-progress X-Factor and P2-assist failures remain documented with separate completed-call evidence. Windows, full manual Mac play, listening, other cores and broader roster/route cases remain community tests. The full trailer is a separate pending render. Checks and remaining reports →
$NEW · start here
The super move. It burns a bar of meter and does the big damage. Marvel vs. Capcom calls them Hyper Combos.
Normally a Hyper has to finish before you can do anything else. Canceling means you start the next one right out of it. The PS1 version let you do this. Arcade didn't, until now.
Your Hyper hands the combo to your partner, and they come in doing their own Hyper. It's what MvC2 does, now on the MvC1 board.
Historical v9.3.3 footage: the super opening, announcement and sound. It does not demonstrate the current release’s changes.
The original footage stays here. Its rules and captures belong to v8.
Pick your partner’s Hyper, keep the combo going, and choose your colors. Gameplay clips below retain their original build labels.

01THE HANDOFF
Do a Hyper, then type your partner’s Hyper command. They enter on the move you choose, spending its own meter. Native motion, position and charge rules still apply, with one handoff per continuous chain.
02THE CANCEL
Special into Super, and Super into Super. It only works where the game's own inputs and your position let it, so it isn't a free-for-all. My test chain is Ryu: Shoryuken, into Shinkuu Hadouken, into Shin Shoryuken.
War Machine · native V11 capture03THE COLORS · EIGHTEEN CHOICES
Keep the six attack buttons and LP+LK, MP+MK or HP+HK for colors 1–9. Hold Start with the same input for colors 10–18. The three-frame paired-button buffer stays; reveal secret fighters with their normal codes first. The slideshow uses exact53 native captures of all eighteen War Machine choices. Credited community palettes retain their PalMod and individual author records. All-roster/form/consumer coverage remains limited; the original six-color video stays labeled as history.
3 BARS · BOTH CHOICES
DHC routes, a one-bar combo breaker, last-fighter X-Factor and a second life for Morrigan, Lilith, Orange Hulk and Roll.
LK+MP· 1 BAR
Press exactly LK+MP with a fresh button press while a normal attack has you in hitstun. An accepted input spends one bar and gives a short native escape hop with 40 eligible game-clock ticks of protection.
Extra attack buttons, Hypers, captured states, Duo and a pending partner handoff refuse the request. This is manual; it does not use your X-Factor allowance.
X-Factor is manual: press LP+MP+HP+LK+MK+HK together, or PPP and KKK together. Your last living teammate gets one use per team per match; Red Venom and Gold War Machine are excluded. The crimson pulse and purple active life fill last for 1,200 eligible game-clock ticks.
Resurrection is automatic: a qualifying lethal hit with all three whole bars revives Morrigan, Lilith, Orange Hulk or Roll once per fighter slot. Teal highlights and a cyan active life fill show the second life. It drains toward 1 HP over 1,500 eligible active ticks; bench time and X-Factor pause the drain. It does not renew X-Factor.
Pick in the game. ARCADE remains available on the first STYLE screen.
04THE RULES
Choose DHC on STYLE, then CLASSIC or REMIX on RULES. Classic keeps the DHC cancel and route repairs with X-Factor, resurrection and combo breaker off. DHC REMIX enables the revised last-fighter boost, four low-tier revivals and LK+MP combo breaker. Both use three bars; the LEVEL 3/5 choice is removed. ARCADE remains on STYLE for the original game rules.
05ROLL
Roll gains an airborne beam (air QCB + PP), Hell Warp (F, D, DF + any button) and Psycho Shot (HCF + punch). Her added motion windows are now consistent, and her original moves stay.
06THE LIFE BARS
Warm life fills, native power-bar animation and flat-red recoverable health remain. X-Factor uses warm orange/fruit-punch accents and resurrection uses blue-teal, affecting only the active fighter’s life fill. The XFACTOR timer retains native TIME-style lettering. Current native samples show readable portraits, animated super openings and restoration at expiry.
07X-FACTOR · REMIX
Press all six attack buttons, or PPP and KKK together, once per team per match with only the last teammate alive. Red Venom and Gold War Machine remain excluded; Jin’s native boost may stack. Damage/speed profiles, recoverable-health recovery and chip protection last 1,200 eligible ticks. Current native movement, expiry and following-match checks pass their completed gameplay and display scopes; the original 54 raw callback differences remain documented. This is not a universal no-slowdown claim.
08RESURRECTION · DHC REMIX
Only Morrigan, Lilith, Orange Hulk and Roll revive on a qualifying lethal hit at all three whole bars with no fractional meter, once per fighter slot per match. Starting life returns and damage becomes 130%; life drains over 1,500 eligible active-fighter ticks to 1 HP. Bench time and X-Factor pause the saved drain; revival never resets X-Factor. Current native activation, movement, expiry and following-match checks pass their recorded scopes. Blue-teal costume, active-life and native super-background accents distinguish revival from X-Factor.
09COMBO BREAKER · DHC REMIX
Exactly LK+MP on a fresh press during eligible normal-contact hitstun costs one whole bar and deals zero damage. Current native captures cover Gambit’s card into grounded LP/LK pressure on both sides and Wolverine corner pressure, with real escape, separation and subsequent attacks. Hyper/capture, pause, handoff and meter protections stay. Wider air-block, facing and attacker coverage remains incomplete.

Step 1 of 6Overview
Damage Leader, Best Team Combo and four fighter rows.
10THE MATCH REPORT · V11
Overview, Offense, Damage, Defense, Team & Resources and Moments use compact cards, aligned fighter rows, MVC gold, cyan borders and filled black panels. Damage Leader measures damage; Best Team Combo belongs to the team. Ties, N/A and capped totals stay explicit. Five current functional cases pass, and independent Happy Birthday damage is 58 = ledger 58. Either human can press Start to skip; this is not complete skill scoring.
You pick at the STYLE screen. DHC opens the CLASSIC/REMIX rules choice; ARCADE retains the original gameplay rules. Both use the revised life and power artwork. Your choice applies to both players.
Choose CLASSIC or REMIX on the next RULES screen.
Capcom's original rules.
During the game’s own Variable Cross / Duo, the added cancels step aside and let the native team mechanic do its thing.
On Windows, drop your mvsc.zip on the installer. It writes a new patched file next to it and doesn't touch your original. No terminal needed.
DHC V11 · COMMUNITY RELEASE
DHC and ARCADE are both in it. It takes the MAME mvsc.zip (21 files) or the Fightcade one (20 files). Same install either way.
Windows + macOS / Linux: Download the complete installer package. MVSC-DHC-v11.zip · SHA-256 53ac606941f30e32f30e93368774d34cfbd60abbf1b60a30e91424e4642f7462
mvsc.zip. Windows · installer r1.mvsc.zip and MVSC-DHC-v11.cmd. Any folder works.mvsc.zip onto the installer.It checks every byte, then writes mvsc_dhc_v11.zip next to it. You'll see parent OK, patched OK, DONE. Hit Enter.mvsc.zip.Emulators only load the original name. Your clean copy stays where it was, not in roms.Before you startYou need the Euro mvsc 980123 set, unpatched. MAME's has 21 files, Fightcade's has 20 (a 20-byte key file the patch doesn't use). Both work. Don't run it on a set that's already patched.
What it never doesIt doesn't write to your input file, doesn't download a ROM, and doesn't make the ROM bigger. Every byte is checked against the clean parent first, and a .receipt.json lists what got checked.
If it stopswrong archive member count: got 20, expected 21 means an obsolete installer, so re-download above. SHA-256 mismatch means it isn't the Euro 980123 parent, or it's already patched (980112 / mvscr1 sets are rejected on purpose). Modified-ROM checksum warnings in MAME or FBNeo are expected on the patched copy. Fightcade netplay compatibility isn't claimed.
Terminal, or macOS / LinuxPowerShell, in the folder with both files: & ".\MVSC-DHC-v11.cmd" ".\mvsc.zip". macOS / Linux: use Python 3.9 or newer on a local APFS/ext4/NTFS disk supporting hard links; exFAT/FAT and network shares remain unqualified. Unzip the matching package linked above, then run from its extracted folder python3 mvsc_patch.py /path/to/clean/mvsc.zip --spec MVSC-DHC-v11.patch.json --out .. Same bytes, same receipt, output mvsc_dhc_v11.zip.
v11 is the main download above, released for community testing. Windows installation, audible Roll/Spider-Man sound, Fightcade rollback and broader gameplay checks remain open.
Release notes · Installer checks · Test scope · Release notes · Palette sources / PalMod / credits · Package instructions
One line and the link. Copy it, or post it straight to X.
ready to post
DHC v11 for arcade Marvel vs. Capcom: Classic/REMIX rules, 18 colors and six native report pages. Verified event counts and tracked damage, with missing coverage marked N/A. Checks and remaining community tests are listed with the patch.
The people who played the builds, sent clips, and told me what broke. Their reports shaped the release.
Thanks to N41 for manual and technical explanations, artfuldodger2468 for route, breaker and performance reports, and everyone who tested or supplied reproducible cases. Palette packing adapts the XMvsSF work in FBNeo PR #2798. PalMod and individual palette authors retain their source credits in the package.
v8 and earlier installers remain unchanged. The withdrawn September v9 is a historical record with no installer link.
Adds a three-page partial match report in the game’s native font and black/gold/cyan panels. Verified points and tracked damage retain only supported facts; N/A means unavailable. Remaining scoring coverage and slowdown during/after X-Factor are deferred. This is a community release, not full gameplay or performance certification.
Release receipt and check status
MVSC-DHC-v10.cmd · 1.8 MB
SHA-256 ddbde39d272fea97ff81082c3f00ffa271043e0934999404d1dbb21124accdac
MVSC-DHC-v10.zip · 509 KB
SHA-256 9eb1f929eafcb4776bbf0142f87ce749af5fd6886adcadf20e054945f2e70c39
Repairs combo-breaker recovery with zero-damage recoil, a grounded 96-pixel pushback stream and 24 eligible recovery ticks. Fresh flight permissions restore sampled repeated same-facing attacks and guard eligibility; ordinary Gold War Machine normals receive a narrow armor exception. Eleven bounded local MAME diagnostics and installer checks passed. Windows/Fightcade, cross-ups and wider roster coverage remain open.
Release receipt and check status
MVSC-DHC-v9.3.4.cmd · 1.6 MB
SHA-256 2f8a7f2c1d620540271af2aa6c64d513081df78801857b9cd5eba5cd7baccbc6
MVSC-DHC-v9.3.4-tester.zip · 516 KB
SHA-256 e316e81c598e0d038e1ea0785fc86add4bb64254b88e7afcfd2cf2bd037c4012
Combo breaker adds a native animated super opening, flash, COMBO BREAKER announcement and stock Tech Hit cue. One Classic/REMIX package, three bars. Native diagnostics passed; Windows/Fightcade player confirmation remains open.
Release receipt and check status
MVSC-DHC-v9.3.3.cmd · 1.6 MB
SHA-256 ee5d783107a25fbd4aa85a82e1ec411873a31b5cbb936f2cc114308921924be4
MVSC-DHC-v9.3.3-tester.zip · 486 KB
SHA-256 910e4efef17aadf3545c9df70e2632f0b3e5b3a9ff00bdcc15d13f8cd4f8c66b
One package: pick REMIX on STYLE, then DHC Classic or DHC REMIX on RULES. Both use three bars. Native diagnostics and installer checks passed; Windows/Fightcade confirmation remains open.
Release receipt and check status
MVSC-DHC-v9.3.2.cmd · 1.5 MB
SHA-256 182f05c2ddeffa5b9a361d658e4aa06d670d8107c97592352d03c925e3eb79f4
MVSC-DHC-v9.3.2-tester.zip · 444 KB
SHA-256 bd9ca1bd4d3dcd34249058003cc619830e7437f268ee9c3f03d4865f699150f2
v9.3.1 reduces repeated work during X-Factor. Existing glows, activation effects, rules and nine colors remain. Both-side native checks and installer controls passed; Windows/Fightcade player confirmation remains open.
Release receipt and check status
MVSC-DHC-v9.3.1.cmd · 1.6 MB
SHA-256 06bfd9469cb7e6cab57b57bac756f723c69c50104dd09977d4a58a806618f401
MVSC-DHC-v9.3.1-tester.zip · 433 KB
SHA-256 faa794d5a9a35df3adc9a9efaffd7422a90f40289b64730a90587192f2227294
v9.3 is available for community testing: native activation portraits and finite animated super backdrops, a light red backdrop tint and subtle red/fire-gold highlight cycles. The sampled second-life and X-Factor sequence was observed on both sides with ARCADE controls. Full-roster routes, native Windows, audible sound and rollback remain open.
Release receipt and check status
MVSC-DHC-v9.3.cmd · 1.6 MB
SHA-256 fa48c982c5c64866d25c0d1ebcc04a38b9413b7451da71c94de88a6a9b06dc4a
MVSC-DHC-v9.3-tester.zip · 432 KB
SHA-256 eb21fc898551c0ce0be28ebfd2d276feae978f531bba6cb1d0afe109f59502fe
v9.2.2 is available for community testing. It corrects extra-color portraits for Orange Hulk, Red Venom and Gold War Machine and reduces extra processing while X-Factor is inactive. Nine colors, existing mechanics and artwork remain. Fresh machine/data checks pass; native portraits, matched super timing, Windows, audible Roll/Spider-Man sound, rollback and broader reports remain open.
Release receipt and check status
MVSC-DHC-v9.2.2.cmd · 1.5 MB
SHA-256 f4f8bbf3abada153d82014da3ca17c238b0b9b2fc7b120b62220db6bb4c347b9
MVSC-DHC-v9.2.2-tester.zip · 415 KB
SHA-256 0907ef3cfbc5a6c99a8eae568fb2605207bd817ae7be1870f15994e0b57ec7c1
v9.2.1 is available for community testing. It corrects seven added Orange Hulk SELECT face colors and guards invalid stored selector owners; the Fightcade training report is not established fixed. The v9.2 mechanics and nine colors remain. Corrected native rendering, Windows, audible Roll/Spider-Man sound, rollback and broader gameplay reports remain open.
Release receipt and check status
MVSC-DHC-v9.2.1.cmd · 1.5 MB
SHA-256 37c227593cd64b22bb5a5e7770dbbd4e1c11f870729c17656c0583b257724621
MVSC-DHC-v9.2.1-tester.zip · 412 KB
SHA-256 f10cca7ee6e902ba462ffae7dbb588c1d5f00723321116eea678cfb55df0ff63
DHC v9.2 is the current community release: REMIX adds six-button X-Factor, automatic five-bar resurrection, a shaded red pulse, native HUD gradients, a three-frame paired-color window and the bounded Orange Hulk/Akuma repairs. Nine colors and distinct secret palettes remain. Native Windows, audible Roll/Spider-Man sound, Fightcade rollback and broader gameplay checks remain open.
Release receipt and check status
MVSC-DHC-v9.2.cmd · 1.5 MB
SHA-256 a83bd21fda99e68873a74a2bf54b5c86478f21a7d6114ca3fffe5b1c84fe7a84
MVSC-DHC-v9.2-tester.zip · 418 KB
SHA-256 102304f5ade4d6c7a13dac39af90d48526879175915153a39f52681187167b4d
DHC v9.1 is the current community release: nine REMIX colors, distinct secret-character extras and the retained narrow Gamma Charge, Storm, Hulk and Roll repairs. Released for players to test and report issues. Native Windows, audible Roll/Spider-Man sound, Fightcade rollback, fresh all-secret rendering and broader gameplay checks remain open; the release notes state their scope.
Release receipt and check status
MVSC-DHC-v9.1-secret-palettes-r2.cmd · 1.3 MB
SHA-256 6bfe45e214ac3fb71c5b9369b6d68f5291e126cb1a3ed9e47914fede271a7c7a
MVSC-DHC-v9.1-secret-palettes-r2-tester.zip · 385 KB
SHA-256 4ef794fd59b0ef558d09ef4d56bfde2df8e7b183509852cda856889c75ad0e3e
Repaired replacement for withdrawn v9, with partial validation. Windows patch-only installer for a clean Euro 980123 mvsc.zip (21-member MAME or 20-member FBNeo/Fightcade input); writes a separate mvsc_dhc_v9-r2.zip. Complete release acceptance remains pending. No ROM is included or downloaded. The receipt states observed repairs, exact checks and remaining reports.
Release receipt and check status
MVSC-DHC-v9-r2.cmd · 1.1 MB
SHA-256 f327456eb33e58ad49cd8983905dc54a41f3570f11299f27a6de72ad2f7eb46d
MVSC-DHC-v9-r2-python.zip · 154 KB
SHA-256 f4740869c8a30c8b51a59aa55075bb86c87971b34f037b34fc2bfdb15f9f431d
Optional diagnostic candidate for bounded testing, with three paired-button colors and narrow route/state repairs. Installer checks passed with Python and the actual embedded PowerShell 7.6.5 on macOS. Native Windows CMD/PowerShell 5.1, audible Roll/Spider-Man sound, Fightcade rollback and broader gameplay acceptance remain open. This is not an accepted complete release.
Release receipt and check status
MVSC-DHC-v9.1-diagnostic-tester.zip · 376 KB
SHA-256 d559e8e7b06e67f3430db8bd27fc1e94546a6ff27269dfd0537906235f8807af
MVSC-DHC-v9.1-diagnostic.cmd · 1.3 MB
SHA-256 f80f313bb691aa668fe8b1e6c6685134252752219b357ad997d782ffd0e46905
Historical rollback record. This describes the September build and its withdrawal, rather than the v9 r2 replacement.
Historical rollback record: the September 23 v9 was withdrawn after reports of sound problems, corruption and unreliable Roll moves. During the September 30 repair work, v8 was the public download. The old installer is preserved locally for comparison and is not offered here; its historical receipt does not certify the v9 r2 replacement.
Historical receipt · does not certify these repairs
ROM-free patch-only installer: no ROM is included or downloaded. One installer, two styles: REMIX (default) adds Special-to-Super, Super-to-Super, the partner handoff, five Hyper levels, six colors and the expanded hit display; ARCADE is the stock game. Verifies your clean Euro ROM and writes a separate mvsc_dhc_v8.zip. The release receipt states exactly which checks ran on this build and at what tier.
Release receipt and check status
MVSC-DHC-v8.cmd · 614 KB
SHA-256 240da5473bfe8de8fdfa67ddbdf3063babf50f3b7781d4ea66f8eac3dc2a04cf
ROM-free patch-only installer: no ROM is included or downloaded. The parity edition, superseded by v8 on 2026-09-11 and kept here with its roster sibling for anyone who wants the exact bytes that shipped on 2026-09-03. Special-to-Super now works from every fighter's qualifying specials - the sealed core recognised 17 sources, this ships 83, built from the PlayStation port's own recognizers - so Wolverine's Berserker Barrage into Berserker Barrage X and its siblings chain. A destination posture gate reads the acting fighter's posture at the cancel, so an air-only Super can no longer be entered from the ground, or a ground-only Super from the air, through a route its own command would refuse. This edition also refuses the six destinations the PlayStation port never marks cancel-legal (Zangief's three grab Hypers, and one CPS-2 custom each for Ryu, Morrigan and Shadow Lady); Zangief's Iron Body, which the port does mark, is kept. If you want those six and the all-roster three-Hyper chains, take the roster edition below - it is the same build with the extensions left in, named for what it is. Everything from v6 rides along. No whole-game/strict PSX parity or official Fightcade compatibility claim.
MVSC-DHC-v7.cmd · 171 KB
SHA-256 e14cb8aa24a084a56709d06a650f4f47d3fab205c7392f25e5e138541f3deca2
MVSC-DHC-v7-roster.cmd · 172 KB
SHA-256 5467f38e2a27fa7f8a9f85b9e6b9561cc18ed0936fe9e4304779d192ca11f9ce
ROM-free patch-only installer: no ROM is included or downloaded. The v6 release: combined v5 plus the PlayStation port's cancelled-Super object cleanup. Superseded by v7, which opens Special-to-Super on every qualifying fighter, adds the destination posture gate, and splits parity from the roster extensions. Retained for anyone who wants the exact bytes that shipped on 2026-09-02.
MVSC-DHC-v6.cmd · 168 KB
SHA-256 ba5e4480bc1e4433e0b8556aea46a9fe8055b6662250f68e3c2a38c5863b8ba6
Previous combined release (sealed 2026-08-31). Same feature set as v6 minus the PSX-style object cleanup: a cancelled Super's beams, drills and allies stay on screen until they time out. Use v6.
MVSC-DHC-v5.cmd · 166 KB
SHA-256 ce51c4068a682b720f394eab41f8a4dc66e8ab74ef75722bd87b18d4e903c320
Previous Hyper-to-Hyper-only release. Use combined v5 for Special-to-Super, six colors, 999 HIT, Gold Mega Optic, and Duo isolation.
MVSC-DHC-v4.cmd · 67 KB
SHA-256 d9dfdbf1e2db87aa657c1b7e384cda91ebdefb6e4da245efd1e08c0553bf2c29
Previous Ryu-only release. Use combined v5 for the full scoped feature set.
MVSC-DHC-v1.cmd · 30 KB
SHA-256 513a4ea2cd8c22b2e912df929fc8c68218ba645d159cfc09996031e4afe7412e
Captured on v6. This does not demonstrate v7 source coverage or the current release. The 999 display segment is a seeded boundary diagnostic, not a naturally played 999-hit combo.
Read the archived article and release hashes. These are historical claims and do not certify the current release.
Related work: Cross Fever — four players, plus MVC1-style Duo for XMvsSF and MSHvsSF. Its preview downloads are separate from this DHC release.