The winner is announced, then the game pauses for your breakdown. The earlier colorful overlay returns, with its four cards, original controller badges, red/blue fighter rows and eight overview columns.
Watch six-player Party or Two-Player footage with the edition switch. Each film keeps its own player labels and capture receipt.
An earned Triple Finish, Four Down, Five Down or Team Sweep honor enters before the overview. These are recorded match totals, with ties and empty results handled explicitly.
Browse Overview, Offense, Defense, Resources, Team Actions and Match Moments. Page changes fade; press up for static changes. There are 24 counter cards across six pages: damage, combos, parries, blocks, KOs, healing and team actions. They show recorded leaders; context such as stun gained is labelled as a neutral spotlight.
How to continue; what the report measures
All original human owners first release Start. One of them makes a fresh Start press, then everyone releases Start again. A button held through the winner announcement cannot dismiss the report.
Recorded fields include damage, best combo, parries, KOs, HP lost/gained, bench healing, registered blocks, chip lost, observed stun, committed SA stocks and team actions. Overview shows approximate point seconds, including native freezes; other pages show raw ticks.
Match Moments is a bounded recent-event log, not a complete replay. Human/CPU segments identify who controlled the fighter. Unsupported throw-tech, punish and parry-subtype classifications are not inferred; there are no synthetic grades.