Downloads · cross-fever-xmv-4p

Cross Fever for XMvsSF — four players

Four humans in X-Men vs. Street Fighter: P1/P3 versus P2/P4, each fighter on its own controller. QCB+HP+HK starts MVC1-style timed Cross Fever with the teammate flying in, under MVC1's meteor sky, with MVC1's TIME gauge, ∞ meter and 1P to 4P markers.

Latest v2 · Sep 24, 2026 · Preview

Release details and change log

Parent: Euro xmvsf 961004. Write-up: /blog/cps2-four-player-cross-fever.

What changed in v2

  • Four humans on one XMvsSF board: P1 and P3 against P2 and P4. P1 and P2 pick their side's first character, P3 and P4 the second, and each fighter keeps its owner's controller through tags.
  • QCB+HP+HK starts timed Cross Fever the MVC1 way: the point strikes its call pose with its voice, XMvsSF's own Variable Combination freeze plays, then the partner comes in from behind the point with its own tag-in attack. HP+HK still tags and QCF+HP+HK stays the Variable Combination.
  • While a side's mode runs: MVC1's meteor sky, MVC1's TIME gauge over that side's Hyper gauge and MVC1's ∞ in place of its level number. The meter shows Level 3, and the mode costs two full bars when it ends (a Level 3 start runs longer and empties the meter).
  • MVC1's chevrons over every fighter all through combat: 1P, 2P, 3P or 4P for the owner, COM over a CPU fighter.

Same latest version, other files

  1. Evidence package: README, patch spec, verification, Python patcher

    xmvsf-cross-four-human-v2-preview-patch.zip · 604 KB
    SHA-256 22e7d0e2ca56c7fbb3bec828929f6b1907fbe915236d2edea01a217adf510746