01One fighter
Your pick stays your fighter.
One selection per player and one life bar per side. A KO ends the round; it never brings in a teammate. No second fighter, selectable helper, tag or Duo.
Marvel vs. Capcom · CPS-2 · v1
Pick one fighter. Win two rounds. Bring the Infinity Gems into arcade Marvel vs. Capcom, with the feel of the earlier Marvel Super Heroes game.
One fighter per side, with the original MvC selection screen, full VS portraits and Hyper meters. The patch removes the second pick, selectable helpers, tagging and Duo, brings in the Infinity Gems from Marvel Super Heroes and makes Tomichin playable with his own entrance, movement and custom moves. Install it using your own clean archives of both games.
Accepted release
Native-speed footage and original audio from separate selection, movement and match episodes. Time and Reality are the Gem examples; this montage is not one continuous match or an ending sequence.
One patch, with gameplay, footage and installers bound to the same verified build.
01One fighter
One selection per player and one life bar per side. A KO ends the round; it never brings in a teammate. No second fighter, selectable helper, tag or Duo.
02Full VS portraits
The native VS layout keeps the full fighter portraits. Tomi has his own picture and name. The full frame and original sound remain.
03Tomi’s body
Tomi enters on his own, uses connected standing and crouching artwork, and dashes forward and backward. Native body poses remain visible through ground and air attacks. The excerpts here are separate movement episodes.
04Tomi’s moves
QCF + P projectile, QCB + P nose, DP + P rising attack and QCB + K slide form his base specials. QCF + PP barrage and ground or air QCB + PP Beam each spend one meter level. DP + K teleports; HCF + P fires Psycho Shot without a meter cost. His native Hyper cut-in uses Tomi art. These are authored adaptations, including native MvC beam effects.
05Gems and rounds
Power, Time, Space, Reality, Soul and Mind use recovered MSH data with explicit MvC adaptations. Time and Reality are the video examples here. HP + HK activates a Gem; Start cycles the inventory while idle. Sixteen-pixel icons and the raised native MSH bar sit above the full MvC meters. White ROUND 1, ROUND 2, ROUND 3 and later numbers scroll across each attempt. Original Round, One and Two voices play for the first two; the entire added announcement stays silent for attempts 3 and later.
06Round results
Ordinary matches are first to two wins. Health resets and Hyper meter carries between rounds; draws award no win and replay. Tomi’s large native TOMI/CHIN banner leads to one Tomi portrait and the authored line “I WIN BY A NOSE!” in the native font. This clip cuts between separate matches and result scenes.
Your chosen fighter plays the match under these round and Gem rules.
Accepted release
Your chosen fighter plays the whole match.
Use your own clean archives. The patch writes a new Marvel vs. Capcom archive and preserves both originals.
Accepted release · v1
The installer needs clean mvsc.zip and msh.zip together. It reads the original donor data locally; the download contains only the patch and its tools, with no ROMs or original donor fragments bundled.
macOS / Linux package: MVSC-1VS1-v1-python.zip ↓SHA-256 234d05a308c2c91f28534dcc92f186b83f28d2407ed92d3c2b66dd81eb0c7869
Required source archivesUse clean Euro Marvel vs. Capcom 980123 (mvsc.zip) and clean Euro Marvel Super Heroes 951024 (msh.zip). The installer verifies every required member and rejects mismatched, damaged or already patched inputs.
Your originals stay yoursThe installer reads both games locally and leaves the originals unchanged. The Windows and portable packages produce the same verified game bytes.
One fighter, round play and the restored Infinity Gems.
Accepted release
One-on-one arcade Marvel vs. Capcom: one pick per side, first to two wins, Infinity Gems and Tomi. Patch for your own clean MvC and Marvel Super Heroes archives.