Marvel vs. Capcom · CPS-2 · v1

One-on-one Marvel vs. Capcom.

Pick one fighter. Win two rounds. Bring the Infinity Gems into arcade Marvel vs. Capcom, with the feel of the earlier Marvel Super Heroes game.

One fighter per side, with the original MvC selection screen, full VS portraits and Hyper meters. The patch removes the second pick, selectable helpers, tagging and Duo, brings in the Infinity Gems from Marvel Super Heroes and makes Tomichin playable with his own entrance, movement and custom moves. Install it using your own clean archives of both games.

Accepted release

1pickper player
2winsto take the match
0helpersseparate partner picks
6gemsfrom Marvel Super Heroes
1bossOnslaught encounter

Watch it run.

Native-speed footage and original audio from separate selection, movement and match episodes. Time and Reality are the Gem examples; this montage is not one continuous match or an ending sequence.

Native selection, VS, Tomi moves, rounds, Gem examples and results; cuts between separate episodes and matches.

What v1 does.

One patch, with gameplay, footage and installers bound to the same verified build.

01One fighter

Your pick stays your fighter.

One selection per player and one life bar per side. A KO ends the round; it never brings in a teammate. No second fighter, selectable helper, tag or Duo.

02Full VS portraits

One portrait on each side.

The native VS layout keeps the full fighter portraits. Tomi has his own picture and name. The full frame and original sound remain.

03Tomi’s body

His own entrance and movement.

Tomi enters on his own, uses connected standing and crouching artwork, and dashes forward and backward. Native body poses remain visible through ground and air attacks. The excerpts here are separate movement episodes.

04Tomi’s moves

Eight moves. His own art.

QCF + P projectile, QCB + P nose, DP + P rising attack and QCB + K slide form his base specials. QCF + PP barrage and ground or air QCB + PP Beam each spend one meter level. DP + K teleports; HCF + P fires Psycho Shot without a meter cost. His native Hyper cut-in uses Tomi art. These are authored adaptations, including native MvC beam effects.

05Gems and rounds

Marvel Super Heroes inside MvC.

Power, Time, Space, Reality, Soul and Mind use recovered MSH data with explicit MvC adaptations. Time and Reality are the video examples here. HP + HK activates a Gem; Start cycles the inventory while idle. Sixteen-pixel icons and the raised native MSH bar sit above the full MvC meters. White ROUND 1, ROUND 2, ROUND 3 and later numbers scroll across each attempt. Original Round, One and Two voices play for the first two; the entire added announcement stays silent for attempts 3 and later.

06Round results

Win by a nose.

Ordinary matches are first to two wins. Health resets and Hyper meter carries between rounds; draws award no win and replay. Tomi’s large native TOMI/CHIN banner leads to one Tomi portrait and the authored line “I WIN BY A NOSE!” in the native font. This clip cuts between separate matches and result scenes.

One way to play.

Your chosen fighter plays the match under these round and Gem rules.

Accepted release

1VS1

Your chosen fighter plays the whole match.

  • One roster pick on each side
  • First to two round wins
  • Health resets; Hyper meter carries over
  • Drawn rounds replay without awarding a win
  • No selectable helpers, teams, tags or Duo
  • Six Infinity Gems with source-qualified timing, activation, sound and adapted effects
  • Start cycles Gems; HP + HK activates the selected Gem
  • Stock personal motion-based Supers remain available
  • Onslaught remains one original two-form final encounter.

Controls

Activate the selected Gem
HP + HKHeavy Punch and Heavy Kick together.
Cycle the selected Gem
StartCycle the Gems you hold while no Gem is active.
Personal Supers
Original motionsKeep each fighter’s normal Super commands.

Install it.

Use your own clean archives. The patch writes a new Marvel vs. Capcom archive and preserves both originals.

Accepted release · v1

The 1VS1 installer

The installer needs clean mvsc.zip and msh.zip together. It reads the original donor data locally; the download contains only the patch and its tools, with no ROMs or original donor fragments bundled.

Download v1 ↓MVSC-1VS1-v1.cmd · 4.9 MB
The installer needs clean mvsc.zip and msh.zip together. It reads the original donor data locally; the download contains only the patch and its tools, with no ROMs or original donor fragments bundled.
  1. 01Put the files in one folder.Your own clean mvsc.zip, clean msh.zip and the verified MVSC-1VS1-v1.cmd installer.
  2. 02Drag both archives onto the installer.It verifies both source archives before combining the patch with your locally supplied donor data.
  3. 03Keep the originals. Use the new file.The output is mvsc_1vs1_v1.zip. Copy it into a separate emulator ROM folder and rename that copy mvsc.zip.
  4. 04Play the verified build.Open the new copy in MAME or the tested Fightcade 2 installation. The release receipt records the exact build, sources and verification.

macOS / Linux package: MVSC-1VS1-v1-python.zip ↓
SHA-256 234d05a308c2c91f28534dcc92f186b83f28d2407ed92d3c2b66dd81eb0c7869

UpdatedOctober 3, 2026Installer SHA-25638ed5a9ddffbcaa674e38bdfd4faec1610dff2c90d8fc9bd92efd01654919fdfRelease receipt
Before you start

Required source archivesUse clean Euro Marvel vs. Capcom 980123 (mvsc.zip) and clean Euro Marvel Super Heroes 951024 (msh.zip). The installer verifies every required member and rejects mismatched, damaged or already patched inputs.

Your originals stay yoursThe installer reads both games locally and leaves the originals unchanged. The Windows and portable packages produce the same verified game bytes.

Share the project.

One fighter, round play and the restored Infinity Gems.

Accepted release

One-on-one arcade Marvel vs. Capcom: one pick per side, first to two wins, Infinity Gems and Tomi. Patch for your own clean MvC and Marvel Super Heroes archives.
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