Downloads · cross-fever-xmv-duo
Cross Fever for XMvsSF — 1v1 Duo
A normal two-player X-Men vs. Street Fighter with MVC1-style Duo: QCB+HP+HK plays MVC1's start, the point's pose and then the partner flying in, and you control both fighters until the team's TIME gauge runs out, under MVC1's meteor sky with MVC1's ∞ on your level meter.
Latest v3 · Sep 24, 2026 · Preview
Release details and change log
Parent: Euro xmvsf 961004. Write-up: /blog/cps2-four-player-cross-fever.
What changed in v3
- Two humans on ordinary controls, each picking both teammates. QCB+HP+HK starts timed Cross Fever the MVC1 way: the point strikes its call pose with its voice, XMvsSF's own Variable Combination freeze plays, then the partner comes in from behind the point with its own tag-in attack. HP+HK still tags and QCF+HP+HK stays the Variable Combination.
- During the mode you control both teammates, and Hypers have no freeze and cost nothing: one motion fires both. When the timer ends the partner leaves and the point stays.
- While a side's mode runs: MVC1's meteor sky, MVC1's TIME gauge over that side's Hyper gauge and MVC1's ∞ in place of its level number. The meter shows Level 3, and the mode costs two full bars when it ends (a Level 3 start runs longer and empties the meter).
- MVC1's 1P and 2P chevrons stay over every fighter in play, COM over a CPU fighter. While a side's Cross runs, its tags, Variable Counters and Variable Combinations are refused, and the partner keeps its floor shadow.
Same latest version, other files
- Evidence package: README, patch spec, verification, Python patcher
xmvsf-cross-two-human-v3-preview-patch.zip · 597 KB
SHA-256 fc2ef7a70b19b442c493cae413ef4d0a2adccf4f16c107dcfd59dc604be9e6ee