XMvsSF 3v3 + DHC  v__VERSION__  -  __MODE__  -  __PLATFORM__
==========================================================================

X-Men Vs. Street Fighter with three characters per team, Delayed Hyper
Combos, snapbacks and eighteen colours per character. __TEAMS__

WHAT YOU NEED
  - RetroArch 1.9 or newer (distribution package, Flatpak or Snap).
  - Python 3.8 or newer, used once by the installer.
  - Your own xmvsf.zip: X-Men Vs. Street Fighter, Europe 961004 - the parent
    set that MAME, FinalBurn Neo and Fightcade use, including xmvsf.key.
    This package contains no game data.
  - __PADS__.

INSTALL (once)
  1. Unzip this package anywhere and keep its folder together.
  2. Run:  ./__INSTALL__ /path/to/xmvsf.zip
     (or copy xmvsf.zip into this folder and run ./__INSTALL__).
     It checks your ZIP and writes three new files:
        roms/xmvsf6pd.zip                            your game's unchanged files
        system/standard/fbneo/patched/xmvsf6pd.zip   the changes, original screen
        system/wide/fbneo/patched/xmvsf6pd.zip       the changes, wide arena
     Your xmvsf.zip is never changed.

PLAY
  ./__PLAY__        original screen (4:3)
  ./__PLAY_WIDE__   wide arena (16:9)

  The launcher checks the files, finds RetroArch (retroarch on your PATH,
  Snap or the org.libretro.RetroArch Flatpak) and starts the game with this
  package's core (cores/__CORE_FILE__) and this folder's own settings. It
  does not change your RetroArch configuration. Flatpak RetroArch must be
  allowed to read this folder (keep the package in your home folder). If
  RetroArch is somewhere else, put the full path of its program on the first
  line of retroarch-path.txt in this folder.
