XCOTA TAG V5 Special — corresponding core source

The FBNeo folder contains the full source foundation at the commit named in
core-source-provenance.json. Copy patches/mac or patches/windows over FBNeo
before building that platform. The patches include the exact final driver,
program mapping, original four-player inputs, palette and source-shadow code.

The provenance records the actual compiler/link commands and their source pins.
$XCOTA_SOURCE_WORKSPACE stands for the original workspace root, not a literal
directory. Supply an appropriate compiler and SDK and replace those paths.
The player download contains prebuilt cores; players need no compiler or SDK.
Matching Windows x64 compilation and PE inspection do not claim a Windows
game session or a byte-identical rebuild on other toolchains.

No ROM, game key, donor body data, emulator binary or object file is included
in this source archive. Preserve FBNeo's license and all individual source
licenses, including the MAME CPS2 BSD cipher attribution supplied with the
builder. The game conversion itself reconstructs assets from the user's ROMs.
