Mega Man v5 + Gold War Machine v5 Combined v3
===================================================

Windows only. This package contains one combined installer and no ROM.
It does not download a ROM and does not publish standalone v5 installers.

INSTALL
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1. Put MVSC-MEGAMAN-GWM-COMBINED-v3.cmd beside your own clean encrypted Euro-parent mvsc.zip.
2. Open PowerShell in that folder.
3. Run:

   & ".\MVSC-MEGAMAN-GWM-COMBINED-v3.cmd" ".\mvsc.zip"

The installer writes mvsc_megaman_gwm_combined_v3.zip; it never overwrites the
clean input. Do not stack it over an older combined or standalone patch.

INPUTS
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Mega: Mega Man on the ground: QCB + any two punches; simultaneous or a short one/two-update piano roll
Gold: Gold War Machine while airborne in a normal or super jump: QCF + any two punches; simultaneous or a one-update held-plus-new piano roll

FIXES / DECISIONS
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- Mega v5 adds lenient QCB+PP and an asserted LK-to-HK-to-Shockwave cancel
- Mega v5 preserves original OTG and source geometry; a separate standing-HK gate proves four-wave airborne carry, natural landing, and cleanup
- Gold v5 adds lenient airborne QCF+2P, costs exactly two levels, never refunds meter, and rejects activation during native Variable Cross
- Gold v5 uses owner-scoped no-OTG, 17 contacts for 52 hit damage, and 7 total guard chip
- Gold v5 keeps stock graphics and finishes with the unlit native air-MP fall/landing recovery

Gold meter cost: 2 levels
Gold duo policy: reject Gold Mega Optic activation before parser consumption while the native Variable Cross countdown is active

FIGHTCADE
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Both peers need byte-identical patched member data. Modified CRCs may be
rejected by public rooms. This is not an official Capcom/Fightcade release.
