MEGA MAN + GOLD WAR MACHINE COMBINED v2 - MARVEL VS. CAPCOM ARCADE
====================================================================

WINDOWS ONLY - ROM-FREE PLAYER RELEASE

This package contains a verified one-file installer, documentation, release
receipt, and hashes. It contains no Capcom ROM and downloads nothing.

WHAT COMBINED v2 DOES
---------------------
- Installs frozen Mega Man v4 and Gold War Machine v4 together in one pass
  from one clean mvsc.zip. It never applies one standalone patch over another.
- Mega Man: ground quarter-circle back + any two punches, one Hyper level.
  V4 follows the stock parser and accepts the proven released-final-BACK
  timing, including normal/release/buffer parity covered by 32 focused rows.
- Gold War Machine: airborne quarter-circle forward + any two punches, one
  Hyper level, from normal jump or true super jump. V4 restores the stock
  unlit air handoff on the first no-beam-object frame in both facings.
- Owns the shared attacker-meter path at CPU $1CD1E exactly once through the
  $3F3000 dispatcher. Both custom supers spend one level and never refund the
  attacker on hit, guard, or whiff.
- Keeps the native MAGNETIC / SHOCKWAVE finish-title path isolated to an
  actual opposing-team defeat. No custom font, graphics ROM, or expansion.
- Preserves ordinary War Machine, team controls, object/palette cleanup, both
  component orders, reversed sides, and both legal contention orders.

INSTALL
-------
1. Extract this player package.
2. Put MVSC-MEGAMAN-GWM-COMBINED-v2.cmd beside your own clean encrypted
   Euro-parent mvsc.zip.
3. Open Windows Terminal or PowerShell in that folder and run:

   & ".\MVSC-MEGAMAN-GWM-COMBINED-v2.cmd" ".\mvsc.zip"

The installer writes:

   mvsc_megaman_gwm_combined_v2.zip
   mvsc_megaman_gwm_combined_v2.zip.receipt.json

It never changes the input and refuses to overwrite either output.

EXACT INPUT POLICY
------------------
The archive must have the exact 21 case-sensitive Euro-parent member names in
canonical order, with exact sizes and member SHA-256 values. ZIP timestamps,
compression method, and outer archive hash may differ. Reordered, mislabeled,
already-patched, one-byte-corrupt, extra, missing, and duplicate-member inputs
are rejected before any output is published.

DO NOT STACK PATCHES
--------------------
Start from clean mvsc.zip and use this combined installer. Do not run a v3 or
v4 standalone installer first, and do not run a standalone installer over the
combined output.

DISCORD NOTE
------------
Attach this ROM-free ZIP or its CMD. Do not paste the CMD body into Discord or
a terminal: chat formatting and newline conversion can corrupt it. Share only
the one-line PowerShell command above.

NETPLAY NOTE
------------
Both players need byte-identical patched member data and an emulator/session
that accepts modified sets. Public Fightcade rooms may reject modified CRCs.
This is an unofficial fan patch, not official Capcom or Fightcade support.

FROZEN IMPLEMENTATION IDENTITIES
--------------------------------
Installer SHA-256: 041d86683e474e6d2ec360b17cdbe41010fffd709bbd1d24eb82afbf824a76e8
Composition:        9571a0a55005271766b3606b2fbc7615a0b76267342b752d2167d983288ba0bb
Mega v4 payload:    13cd13867172c1ccc17e4b12e91224520f4192d8f9bffdc315474557062d4bed (1,016 bytes)
Gold v4 payload:    688119ee0eb753f206e60fa2d08bbffb01d94f210722653ca7f26fe96febfb7f (1,478 bytes)
Shared dispatcher:  ccdb66cdfe85f5cf65c48d15974512617f0e231618bdac04b7209fd10139c6d1 (20 bytes)

RELEASE.json inside the player package binds the exact installer, built member
image, component freezes, package gate, and 66-process fresh live ledger.
