MEGA MAN + GOLD WAR MACHINE COMBINED v1 - MARVEL VS. CAPCOM ARCADE
====================================================================

WINDOWS ONLY - ROM-FREE RELEASE

This ZIP contains the verified one-file installer, documentation, and hashes.
It contains no Capcom ROM and downloads nothing.

WHAT COMBINED v1 DOES
---------------------
- Installs both additions in one pass from one clean mvsc.zip. It never runs
  one standalone patch over the other.
- Mega Man: ground quarter-circle back + any two punches, one Hyper level.
- Gold War Machine: airborne quarter-circle forward + any two punches, one
  Hyper level; works from both normal jumps and super jumps.
- Uses one shared attacker-meter dispatcher, so neither custom super refunds
  meter to its attacker on hit, guard, or whiff.
- Preserves stock team controls and ordinary Mega Man, War Machine, Gold War
  Machine, and Onslaught paths covered by the release gates.
- Uses the stock arcade title renderer for MAGNETIC / SHOCKWAVE only after the
  opposing team is actually defeated. No custom font or graphics ROM is added.
- Gold's beam uses its final chest-origin/air-super choreography and cleanup;
  the release gates cover both sides, both action orders, repeat contention,
  meter ownership, palette/object cleanup, and title/team isolation.

INSTALL
-------
1. Extract this ZIP.
2. Put MVSC-MEGAMAN-GWM-COMBINED-v1.cmd beside your own clean encrypted Euro-parent mvsc.zip.
3. Open Windows Terminal or PowerShell in that folder and run:

   & ".\MVSC-MEGAMAN-GWM-COMBINED-v1.cmd" ".\mvsc.zip"

The installer writes:

   mvsc_megaman_gwm_combined_v1.zip
   mvsc_megaman_gwm_combined_v1.zip.receipt.json

It never overwrites the input or an existing output.

EXACT INPUT POLICY
------------------
The archive must contain the exact 21 case-sensitive parent member names in
canonical order, with exact sizes and member SHA-256 values. Changing only ZIP
timestamps or compression is allowed. Extras, duplicates, reordered entries,
wrong-region files, one changed ROM byte, and previously patched inputs are
rejected before output creation.

DO NOT STACK PATCHES
--------------------
Start from clean mvsc.zip and use this combined installer. Do not run either
standalone CMD first, and do not run a standalone CMD over the combined output.

DISCORD NOTE
------------
Attach this ZIP (or its CMD). Do not paste the CMD body into Discord or a
terminal; chat limits/newline conversion can corrupt it. Paste only the one-line
PowerShell command above.

NETPLAY NOTE
------------
Both players need byte-identical patched member data and an emulator/session
that accepts modified sets. Public Fightcade rooms may reject the CRCs. This is
an unofficial fan patch, not official Capcom or Fightcade support.

FROZEN IDENTITIES
-----------------
Installer SHA-256: 45c13e56122f5cade539beffa90b0e92d2172bd587d4be3b6283082fe0bf28df
Patch fingerprint: 835969dcce5d5545c4e38170c06b3b1242c78b311f8673548163a69c276c7a0f
Mega payload:       1ab0d5821438356ca3bc248244c6d71153fcda3c464e089038b0db5202c278c2 (1016 bytes)
Gold payload:       75bc57f2a5cadd1f5d3528c4e9a6fd1850bb8214e962a048353186c330e4dca4 (1478 bytes)
Shared dispatcher:  ccdb66cdfe85f5cf65c48d15974512617f0e231618bdac04b7209fd10139c6d1 (20 bytes)

RELEASE.json contains the exact member manifest and evidence/source hashes.
