# Additional HUD capture check

This additive check uses the same final v9.2 candidate. It changes no ROM,
installer, preparation record or original qualification.

Two previously uncredited HUD images were reproduced byte for byte while
observing the renderer's actual internal object buffer. All 17 previously
unexplained pixels in those images now match their native frontmost objects
and matching palette generation: the original blue/white shimmer and the
moving edge of a recoverable-health segment. No pixel was masked and no
artwork repair was required.

The separate REMIX and ARCADE display fixtures retain their declared 56 and
40 actor-health/meter writes. The additional observer only reads; it performs
no gameplay-state writes or save/load operation. These are display checks,
not natural combat-route acceptance.

The original scoped qualification and failed captures remain intact. Other
historical captures without an identical buffered-generation observation
remain uncredited. This result is not an every-frame or full-game verdict.

[Exact targeted receipt](hud-generation-followup.json), SHA-256
`dd9f4d6cb924f3888469a5aa8fe7edaf33b3ba622cadc1d4133d6b67aa53285b`.
